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Re: [Map] DM-Geometry

Posted: Sat Aug 14, 2010 4:40 am
by Nelsoncarmo26
Thanks Ant, for the replies in all issues.

About the trigger... I know a easier way of doing a trigger that will only work once.
All you have to do is place a use trigger, and change bTriggerOnceOnly to true, and on the mover change the initial state to TriggerControl. Tadaa.
That's what I did with all the doors in Time Travel, so once you unlock them, they stay open.

Going back to the adrenaline issue.
There are only 2 adrenaline pills in the whole map, one in the battle station which spawns 100 adrenaline every 30 seconds, and the cube which spawns 50 adrenaline each time you hit it... the cube has atleast a 5 second interval before it becomes active again.

I personally think the amount of adrenaline in this map is not excessive... but, if you want it changed, what would you say it's a good respawn time for it?
It took me a while to figure out a way to make the adrenaline spawn and disappear if it's not collected, so it doesn't spam.
I don't know if changing the respawning time will mess up the whole trigger... and I can see a lot of people complaining that they hit the cube and nothing happens, specially amongst all the monsters and the hits.

I know I said this before, but most players will be in the glass cube and wont go down to get adrenaline from the cube.
They will go into the battle station instead.
I think the adrenaline is fine the way it is now, but it's up to you really.

Changes:
I have placed a second teleporter conected between the glass cube and the battle ship, in case the primary teleporter fails.

[s]I will delete the use trigger and name the event in the movers to InvWave6, so the glass cube is only available from wave 6 onwards.[/s]
EDIT:
I will just leave the trigger.
I don't know what I'm doing wrong, but the invwave# event trigger isn't happening.

Re: [Map] DM-Geometry

Posted: Sun Aug 22, 2010 9:30 am
by Nelsoncarmo26
This is the latest version.
Check it.
http://www.filefront.com/17224739/DM-GeometryV4B.zip

Re: [Map] DM-Geometry

Posted: Sun Aug 22, 2010 5:45 pm
by DW_Apok@lypse
Nelsoncarmo26 wrote:I don't know what I'm doing wrong, but the invwave# event trigger isn't happening.


Hi Nelsoncarmo26,
do you have the Invasion Wave Notify Mutator?

If no, here´s download link.
MutInvWaveNotify.zip

This Mutator will help to solve this problem. :thumbright:

If yes,
Do you know Keystep Mover?
This Movers are designed for invwave#. You can find this in 8-Moves or in Energy-Plant

Apo :sbigsmile:

Re: [Map] DM-Geometry

Posted: Mon Aug 23, 2010 6:30 am
by Nelsoncarmo26
Is that the anouncer?
i do have the anouncer say next wave in 10, 9... so on so forth.

Re: [Map] DM-Geometry

Posted: Mon Aug 23, 2010 1:39 pm
by DW_Apok@lypse
No, it´s not the announcer. :sbigsmile:
It´s designed for Tags and Event, that uses the invwave# order.
With this Mutator, your Movers, Trigger and Networkemitters will move or emit in Wave #.

Apo :sbigsmile:

Re: [Map] DM-Geometry

Posted: Mon Aug 23, 2010 1:50 pm
by Nelsoncarmo26
Ho ok thanks, downloading now.
Will make changes for the glass cube to be available on wave 5...

Re: [Map] DM-Geometry

Posted: Wed Aug 25, 2010 7:57 am
by DW_Apok@lypse
Anytime :swink: Nelsoncarmo26.
Your map is looking good. Nice colors :ssmile: .

Apo :sbigsmile:

Re: [Map] DM-Geometry

Posted: Wed Aug 25, 2010 8:39 am
by Nelsoncarmo26
Yeah, will do that now.
I have been busy with my mod project... and kind'a pushed this one aside.

Shouldn't be long.

So to recap:
I just place the invasion notify download you posted.
Then just type invwave5 in the mover events.

...and that should do the trick, right?

EDIT:
Just noticed, that's a mutator.
It will only work for me right?
It wont work for other people.

Re: [Map] DM-Geometry

Posted: Wed Aug 25, 2010 10:06 am
by DW_Ant
In Monster Mash, things just magically trigger by themselves whenever a certain wave there's a new wave.

Doesn't matter if it's this mutator or not, as long as the tags "InvWave5" stays consistent, it'll work.

Re: [Map] DM-Geometry

Posted: Wed Aug 25, 2010 10:27 am
by Nelsoncarmo26
Ok, thanks for that ant.
I will get on with it then.

Will post soon.