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Posted: Mon Jun 12, 2006 4:57 am
by Gorzakk
Curly_Oxide wrote:but could you make it so people linking other people at nodes get points too?
It already does this. You gotta tell em' - linky linky linky! Good team players will link anyway regardless of score.

Posted: Mon Jun 12, 2006 9:30 pm
by DW_ToxicWaste
My point (pun intended) exactly. ONS Plus will not necessarily make a bad team player a good one, and it makes no difference to those who are good team players already.

Looking for more feedback on the tank aiming. I know a couple of you reported issues. Any difference now that it's gone? I can also put it back again, now that we're really paying attention to see if you think it's ONS Plus or just our imaginations.

Rich (TW)

Posted: Tue Jun 13, 2006 12:54 am
by Maestro
I only had the chance to play ons plus a couple times but while it was activated I liked it. I especially like the change in scoring for linking because all too often there's someone who doesn't want to link just because they know they won't get a score increase for it. I've seen some very respectable players do this and it annoys the hell out of me.
-Maestro

Posted: Tue Jun 13, 2006 9:29 pm
by Purity_the_Kitty
I haven't seen a difference in tank aiming.

I do like the points for linking though; because there are some games where I'll go a 15-minute round and score only 3 points or so; usually it's not because I'm playing overly badly (though I'm usually a bit off my game) - it's because I'm doing something else. Linking nodes, linking vehicles, or just attacking vehicles and having somebody else take the frag. ;)

Posted: Wed Jun 14, 2006 9:16 am
by Kraken
I don't think the ONS Plus had any impact on the tank aim.

I noticed a big difference with the tank aim in the most recent UT2K4 patch (3369). It went from O.K. to fair after I patched up.

I also remember a Torlan map (after I patched to 3369) where I used a Deemer on a node and it didn't take it out!! I hit the node dead square and was amazed when it didn't go down. I haven't had that problem since but it was an eye opener! :cyclopsani:

Posted: Fri Jun 16, 2006 1:53 pm
by Purity_the_Kitty
Yeah, I've gotten that on Dreamus on occasion. The best way to get a guaranteed node kill is to manually set the deemer off between the hologram and the base; both can be damaged, and it doubles the damage to the node the same way Hellbender side guns and Shock Combos do.

Posted: Sat Jun 17, 2006 9:19 pm
by joeblow
Not the tank aim per see but the arch (hieght) that the tank could shoot at. It would help with mantas and raptors.


wp

Posted: Mon Jun 19, 2006 9:32 am
by Shambler
Hmm no nothing like that.

The source comes with the download so if your not sure if something is the same, just check the source.

Posted: Mon Jun 19, 2006 10:43 am
by Gorzakk
I've not noticed any difference with tank shots with or without ONSplus tbh, but then I will only grab a tank if there are no scorps, levis, hellbenders, SPMAs or paladins available. So I suppose that doesnt count as much. One thing ONSplus did help with was learning new maps quicker. Since coming here I've been playing a lot of maps totally unfamiliar to me and wondering what vehicles spawn where. ONSplus would tell me with a glance of the minimap.

Posted: Mon Jun 19, 2006 11:15 am
by DW_ToxicWaste
OK, as soon as I get the opportunity, we'll give it a go again.

Rich (TW)