as always thank you very much Wailof :)
Ok, make your changes, add the dw portal gun, etc. .. everything you want and can.
Then I finish fixing the graffiti room, the new jumpad, and i improve the "IMO" room. And another detail.
DW_WailofSuicide wrote:*Note that even simple brushes like many of the rectangular brushes you use to indicate "wall panels" in this map can also be problematic when rotated. So just be cautious of using brushes like that. There are definitely static meshes you could use in place of BSP for that, but it is probably pointless to go back and adjust it at this point in the map.
The problem is I started the map as a complete nob, now I've learned a lot and I assure you that many things (like the elevator blobking BSP) would not do as I have.
DW_WailofSuicide wrote:4. Some of the original rooms that are connected to the Graffiti room (the one with the elevator in it, and the one that connects to the elevator room via the door) -- Seem a little small. In actual play these areas might warrant a little bit more expansion, but I will hold off on recommending that until we get some playtesting going.
Yes, they are areas where the concentration of monsters will be much smaller than in larger rooms.
So people who have a low level will be able to kill monsters with less risk, but also can die from a stone, for example.
Although the room is not being used, they must go there if they want to get the Link Gun or the Mine Layer.
DW_WailofSuicide wrote:5. I like that you added the faith plates to the connecting area. It's cool and adds another element of fidelity to Portal. I still have problems with these jump pads. With both of them, I hit the ceiling and then fall down again unless I approach them exactly correctly. This is really an easy problem to fix and all you really need to do is make sure the ceiling is high enough that players don't bonk their heads when they hit the jumps.
This attempt to fix it when you make your changes.
DW_WailofSuicide wrote:Okay, so that's my feedback for this version of the map. I don't have time tonight, but I was planning on doing an edit on this version of the map with some of my suggestions as well as adding in the DW Portal gun and some other things. Is that alright with you, or did you want to tackle some of my feedback and then send it back to me so I can get the Portal gun in there?
I think that best realizes your improvements in the map and then you send me again and I end up with the details of texture, modeling, and these details we have discussed.
If this sounds good, before i do anything, I'll be waiting for your modifications.
DW_WailofSuicide wrote:datmos wrote:i have a question, let me see if you can answer me.
I'm trying to put on the map, a mesh with an animation (Loop). This animation does not interact with the players, only to make nice.
Well, i export the mesh and animation with 3D Max using ActorX. Then i use UCC Make, to compile it, and all good.
The problem is that when I try to open the new file (.U) with the Actor Class Browser in unrealed, this one is not listed, but if i uncheck "Placeable classes Only?" then ill see my class my i can not integrate this class on my map. I tryied to put the code: "placeable;" on my script file (.UC) the UCC Maker give me an error and not compile it.
And the question is: How i can put an animation in the map without player interact needed ?
I'm not 100% clear what you're trying to accomplish from your description. However if you post up your code here and I'll take a look at it, and that will probably give me a better idea of what you're doing.
As I have enough trouble expressing myself, I'll give you an example.
On the map called: DW-Sub-merged .... there are sharks in the sky that are moving, is a loop. I guess these sharks have been encouraged by an external program and then imported into UnrealedED and then integrated into the map to move alone.
In my case, I do not know how to integrate them into the map.
My idea is to make "crazy" mechanized arms, I mean, they are giving themselves all the time strikes against a wall or something.
And other animation, for example, from a window you can see a room (inaccessible) with GLaDOS in (moving). Or something like that.
I know your priority is not to make maps, so thank you very much for your help.
Well as I said, I'll be waiting for your changes to I make mine.
Thank you!