Page 4 of 9
Re: AS-Dragon-Tower
Posted: Wed May 08, 2013 2:20 am
by DW_KarmaKat
:thumbright:
Re: AS-Dragon-Tower
Posted: Wed May 15, 2013 7:39 pm
by DW_Apok@lypse
In a few hours i will present the trailer for AS-Dragon-Tower. :salute:
Stay tuned :thumbright:
Apo :ssmile:
Re: AS-Dragon-Tower
Posted: Wed May 15, 2013 8:14 pm
by SomethingToSay
how close is it to being done and up on the server? :) then you can fix nano tech :P
Re: AS-Dragon-Tower
Posted: Thu May 16, 2013 6:38 am
by DW_Apok@lypse
I'm proudly to present the new trailer from Dragon Tower :thumbright:
[youtube]
http://www.youtube.com/watch?v=dsPD3uVD_Do[/youtube]
Conquest Evolution
Try to obtain all objectives to have support from friendly monsters.
Every objective you obtain will spawn a friendly dragon to protect the objective from hostile monsters.
Your friendly monsters (Nali Fighters and the Dragon) will try to protect the objetive from the enemy.
Your team has 700 Tickets (700 lifes) as the enemy team, too.
To win this map, the enemy team must reach to 0 tickets.
You will find in some places of the map random weapon spawner bases.
Rush Evolution
Your team must destroy 8 objectives. You have limited tickets (limited lifes).
The enemy has unlimited tickets, their goal is to protect those objectives.
To win this map you have to destroy all objectives and more tickets then 0.
You will find a weapon locker in each players base.
I will check last settings, then i will send the map to Ant.
The map will be ready and go live, if Ant has checked the map.
Apo :sbigsmile:
Re: AS-Dragon-Tower
Posted: Thu May 16, 2013 8:08 am
by Azmodan
video is private...
Re: AS-Dragon-Tower
Posted: Thu May 16, 2013 8:22 am
by DW_Apok@lypse
got a problem with the video, should be back soon :swink:
Re: AS-Dragon-Tower
Posted: Thu May 16, 2013 11:29 am
by DW_Wine_Flu
looks great Apo
Re: AS-Dragon-Tower
Posted: Thu May 16, 2013 1:37 pm
by Azmodan
Send it to Ant now :sclapping:
Re: AS-Dragon-Tower
Posted: Thu May 16, 2013 1:44 pm
by DW_Ant
I'm very excited to see this map in action. There are a lot of things to check out for this new concept! One of the concerns I have is the game balance. For example, both the good guys and the bad guys have 700 tickets. But if you have a team full of offensive classes (or just have a lot of players), it could be just easier to kill the 700 monsters, themselves. But it ultimately depends on the supplies you gave them, and the hostile monster strength.
By the way, this is Two Steps From Hell - Freedom Fighters
[youtube]http://www.youtube.com/watch?v=YP1QHVNHMAE[/youtube]
Re: AS-Dragon-Tower
Posted: Thu May 16, 2013 5:44 pm
by SomethingToSay
what are rush and conquest evolution? will there be 2 maps or what?
in rush, how is XP given if there are infinite monsters, just by doing obj?