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Posted: Mon Mar 05, 2007 2:44 pm
by DW_WailofSuicide
kaeolian wrote:I may be wrong but I think what Wail was trying to say was that because the tanks are spawing off set to one side of the map, what you want to do it take away the node protection on the other side of the map so whilst you have the brute force of the tank on one side you have the easier node to attack on the other.
Wail please correct me if im wrong.
Kae
Exactly.
Posted: Mon Mar 05, 2007 5:12 pm
by TheHunterIcemann
I get what your saying but the map IS balanced by 2 tanks on each side --so if I make an opposite node easier to attack, the same tank force will be able to nail it on the other side, which would severely imbalance the map if 1 team had 2 tanks at once....

Hey -- Like my start at prettying up the map?
I gotta get you (WAIL and KAEOLIAN) the BETA3 version to try out.
I need your xfire K.
************UPDATE*****************
-Pathing is about 1/2 done.
-Static / Meshes added. (Light fixtures)
-Player starts deleted and entirely redone.
THI