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Re: Glitch and bugs reported so far

Posted: Wed Jul 15, 2009 3:01 pm
by JulianKingOfNothing
DW_Ant wrote:
JulianKingOfNothing wrote:And today or yesterday, I just died on adrenmart, I was surrounded by monsters, and kept killing and killing, until the end of the wave (with full health and armor) I just died.
If it's wave 13...the volcanic sliths got ya.
If it's titan wave...a slow moving rock got the best of your back.
What was your death message in the game console?


BTW, it's only AdrenMart...I've never seen that map lost before. I'm fairly certain that you have plenty of room for deaths.
Ok today happend the same. Now with more details.

Medic lvl 225 or so
full health (570hp)
shield (78)
full DR
full db
full other stuff
I had allready ghosted once on purpose for ultima.

I was the only one outside, killing like usual, and it was the wave right before the miniboss would spawn. There were a couple of easy monsters left. I was shooting a medic mp5. And right before the wave ended I died. The console message said: JulianKingOfNothing killed himself. And there was also a new message that I can't recall.

I think it's a miniboss glitch, cuz that bastard has a different glitch every map.

Re: Glitch and bugs reported so far

Posted: Thu Jul 16, 2009 1:22 am
by Jon!
yeah the mini is incredibly unstable. It has times on adrenmart when I actually do well on my AM and suddenly the mini glithes, vanishes and then BOOM - wave stuck. Happened the same on DesertCliffs, I looked away, used my mwm, and when I came back I thought "That's weird, he had like 100K left when I last looked!" because he just vanished.

Weird and Annoying.

Re: Glitch and bugs reported so far

Posted: Thu Jul 16, 2009 9:24 am
by JulianKingOfNothing
I found another one

if you use lightning gun on moles, they petrificate, and when they're underground, they appear on the ground and petri

Re: Glitch and bugs reported so far

Posted: Fri Jul 17, 2009 1:54 am
by moonshad
I dont know if this can be addressed or not. When using the hoverboard if the vehicle blows up the users artifacts stay shut off as if still in the vehicle. Or completely disappear. I know this was an issue with the Chaos Hoverboard. IDK if this hoverboard is like it or not.

Re: Glitch and bugs reported so far

Posted: Fri Jul 17, 2009 4:34 pm
by JulianKingOfNothing
This isn't a bug but don't feel like making a topic bout it.

I'm on a mac, and theres no isert-key, so is there a way to get on the DW-menu with another key. Or a keybind to set another key for it..

Re: Glitch and bugs reported so far

Posted: Fri Jul 17, 2009 4:40 pm
by DW_ACY
JulianKingOfNothing wrote:This isn't a bug but don't feel like making a topic bout it.

I'm on a mac, and theres no isert-key, so is there a way to get on the DW-menu with another key. Or a keybind to set another key for it..
In console type "dwmenu" :cheers:

Re: Glitch and bugs reported so far

Posted: Fri Jul 17, 2009 6:31 pm
by Seven_of_69
JulianKingOfNothing wrote:I think it's a miniboss glitch, cuz that bastard has a different glitch every map.
Earlier today the miniboss glitch killed me on King of Kong beta 4ever. I attacked him on wave 9 and was killed while globing, I had adren left, and I didn't even ghost. The same thing happened on Imooo a couple weeks ago: killed while globing and ghost didn't occur. It seems to be map specific because it's never occurred on other maps where I've attacked him countless times.

Re: Glitch and bugs reported so far

Posted: Sun Jul 26, 2009 8:40 pm
by Seven_of_69
1. A translocator of force can glitch through walls. The effect isn't immediate though. If you throw it, it will appear to bounce off the wall but when you activate it later on, you'll appear in a different room. Or like earlier today on Archipelago Derelict, I threw it into the main safe house and later I translocated to outside the back of the structure.

A workaround is to throw it straight down onto the floor. However that isn't always an option depending on the map (like the one above).

2. While not a glitch, some of the AM's artifacts appear very similar and are easy to mix up especially in frenzied monster fight, i.e. globe & max+1 and MWM & max. Would it be possible to change the max and max+1 artifacts' appearances, even just their color? Also maybe the max+1 artifact could be made to look less like a globe? :D

Re: Glitch and bugs reported so far

Posted: Sun Jul 26, 2009 9:44 pm
by DW_BrainPan
Seven_of_69 wrote:2. While not a glitch, some of the AM's artifacts appear very similar and are easy to mix up especially in frenzied monster fight, i.e. globe & max+1 and MWM & max. Would it be possible to change the max and max+1 artifacts' appearances, even just their color? Also maybe the max+1 artifact could be made to look less like a globe? :D
I second this. The MWM and max aren't as big of an issue cuz you're usually not using these in the frenzy of battle, but I often unplus/plus my weap when trying to quickly turn the globe on or off (I also believe the +1 and globe are on either sides of the trip in the artifact rotation, so it's easy to scroll the wrong way and click something that looks very much like what you were looking for). As Seven said, just a color change would do the trick.

Re: Glitch and bugs reported so far

Posted: Wed Aug 26, 2009 6:21 am
by JulianKingOfNothing
Dammit, this bug is pissing me off.

Dm-Kitchen
wave 12

I was using my med mp5, and out of nothing I died.
The message said:
A monster pushed JulianKingOfNothing over the ledge
JulianKingOfNothing is out
JulianKingOfNothing's killing spree ended by a monster.

I was first place, was using med mp5, tripple damage, and the panda-skin. The screen showed a message that I had died and the camera went black untill I speced someone. + I didnt respawn on the next wave. I had the perfect set of weapons.