From the last 2 Dreamus I've played you can see plenty of differences:
Dreamus
Dreamus RC1
- The Goliaths in both cases are pretty well under control.
- The Flak kills were reduced considerably.
- The Scorpion kills almost doubled.
- Manta whores could not be controlled.
- Mine kills reduced to 20% from standard map.
On the manta issue you should notice that Chokocake is an exceptional Manta driver, and his whoring hardly ever is going to be controlled. There were other good Manta drivers like Slime_Me and I noticed that he was also getting his share on the spawn killing. This said, I appreciate the extra Avrils, but the extra Scorpion made no big difference against Mantas, as it mostly promoted its usage towards road killing others, and not "webing" mantas. I'd rather see the Manta from 6 and the extra scorpion at the core removed.
I think you said the IonPainter is at the same distance from the 2 cores, but on it's current possition its easier to aim it towards 7 than towards 8.
Someone did comment that the angled cores were a bit odd, and noticed how the Goliath had to readjust to this angle when it respawned. I love the little mountains in front of the cores and I think they are good enough to protect the cores even if they were on the standard position, as it would be really hard to hit the core pass them from the distance with the current fog settings.
I thought the Lightning gun was going to be good, but the distortion on the zoom and the color of the map made it unusable. Im not good with this kind of weapons, so I need the zoom, therefore I'd rather have the Sniper Rifle back and just deal with the fog.
I think the Flak Cannon should be removed from 6 as this brings the DeathMatch we had near 7 and 8 towards 6, specially with those 2 shields.
I think the mines and grenades are just perfect. Some would still not like the mines, but its a necessary distraction IMO.
The extra Minigun at 6 increased it kills by 30%, which I don't think is bad, but it's bothersome specially when you don't know from where they are shooting, specially in such a busy map.
As for the map itself I still think there are huge terrain differences that make it highly uneven. For example, its easier to climb the mountain from 7 to 8 than from 8 to 7. Or, its easier to keep down 7 comming from the core, than 8 comming from the core. I think 1 and 3 are alright, as 3 is easier to aim from the distance, but 1 is closer (all this moving from the core). If you move from 6 you could hit 7 better than 8. Or if you control 8 it'll be easier to go towards 3, than if you control 7 and want to head to 1. Also you could park the Tank better on the hill, if you hit 8, than if you try to balance it on the hill heading to 7. This is all in my subjective point of view, and I guess that's just how this map plays.
We still have to see the "unbalanced teams" situation, but I don't think it would differ much. I'd like to see how this beauty plays with the Nodes Link setup from Dreamus2.
All in all, I like this map a lot, and I appreciate all your hard work Alpha. I think you are into something HOT!! :cheers:
Just my 26 cents. :colors: