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Re: Apok@lypse´s nrg plant - some problems
Posted: Sun Oct 25, 2009 4:02 am
by JulianKingOfNothing
Congratz Apo !
Re: Apok@lypse´s nrg plant - some problems
Posted: Sun Oct 25, 2009 4:14 pm
by DW_Apok@lypse
Ty juliankingofnothing :sbigsmile: ,
And thanks to DW_Ant , DW_Karmakat and DW_Acy, for testing the map :cheers: :cheers: :cheers: .
Now i´m on next map project DM-Crossfire-Extended and i hope this map will be the best UT2004 goes COD4 map :swink: .
Best regards to all
Apo :sbigsmile:
Re: Apok@lypse´s nrg plant - some problems
Posted: Sun Nov 01, 2009 8:49 pm
by DW_Apok@lypse
Well some of the players noticed that map is to laggy on Monster Mash 2.
Im on and working for a better play on map :ssmile: .
Update for map is coming soon...
Apo :sbigsmile:
Re: Apok@lypse´s nrg plant - some problems
Posted: Fri Nov 06, 2009 10:25 pm
by DW_Apok@lypse
Update of DM-Energy-Plant-beta4 by >> 50%
Apo :sbigsmile:
Re: Apok@lypse´s nrg plant - some problems
Posted: Sat Nov 07, 2009 3:06 am
by DW_KarmaKat
Apok@lypse wrote:Update of DM-Energy-Plant-beta4 by >> 50%
Apo :sbigsmile:
Need a new link? Or did ya update the previous one? :)
KKat

Re: Apok@lypse´s nrg plant - some problems
Posted: Sat Nov 07, 2009 11:12 am
by DW_Apok@lypse
I update DM-Energy-Plant-beta4 to beta 5 ( cause the beta 4 is lagging to much. i found reason: The reactors are build by intersected brushes and they must be buil seperat :ssmile: . The cap has been converted to static mesh :sgiggle:.)
If u want we can test map.
i put upload link in 2 hours :ssmile: .
Apo :sbigsmile:
Re: Apok@lypse´s nrg plant - some problems
Posted: Sat Nov 07, 2009 9:34 pm
by DW_Apok@lypse
Ok here is update of DM-Energy-Plant- beta4.
Here is link :sbigsmile: :
>>> DM-Energy-Plant-beta5 <<<
I hope it works this time :sgiggle:.
Apo :sbigsmile:
Re: Apok@lypse´s nrg plant - some problems
Posted: Sun Nov 08, 2009 7:55 pm
by DW_Apok@lypse
I´m so sorry :ssweating: ,
my map is good, but not suitably for the Monstermash 2 invasion servers.
I abort DM-Energy-Plant (to laggy) and DM-Crossfire-Extended (to unreal) and i decided to make a new map (DM-??????).
Best regards to all
Apo :sbigsmile:
Re: Apok@lypse´s nrg plant - some problems
Posted: Sun Nov 08, 2009 10:10 pm
by DW_KarmaKat
Apok@lypse wrote:I´m so sorry :ssweating: ,
my map is good, but not suitably for the Monstermash 2 invasion servers.
I abort DM-Energy-Plant (to laggy) and DM-Crossfire-Extended (to unreal) and i decided to make a new map (DM-??????).
Best regards to all
Apo :sbigsmile:
Apo, no need to apologize! Like I said in Vent the other night, each map is a learning experience. You hit problems, solve them and then are better prepared for your next map! :cheers:
DM-Energy Plant would play just fine on any regular UT server. You and some of our other new mappers are discovering that there are a lot of different criteria for maps used in Monster Mash. Map optimization is a very important factor that will help make gameplay smoother. But as we discussed, there is only so much you can do to a map with a large outdoor area. I want to take this opportunity to tell you again, that I very much like and appreciate the creativity you put into Energy Plant...from the overall design, the adren pill farm, use of scripts and your willingness to listen to suggestions and comments and apply them...all very good traits for a mapper to have in their aresenal. I'm looking forward to your next creation! :thumbright:
KKat

Re: Apok@lypse´s nrg plant - some problems
Posted: Sat Nov 14, 2009 6:26 pm
by DW_Apok@lypse
Hi Karma,
thank you very much in trusting me :ssmile: . I like Death Warrant very much and i´m happy to be a part of it :ssmile:. I said on vent that i will build a new map. Now i´m working on it and it looks cool :scool:. I think next week map is ready so we can test map next week :ssmile: .
The maps name is DM-Elimination-Chamber.
Apo :sbigsmile: