Arctic Conquestion II Beta map

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

I think the thing on the top row on the far right has his eye on you.

Wraith, i want this with my name engraved on the side inside the igloo. Image
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

[quote="DW_Hornet"]I think the thing on the top row on the far right has his eye on you./quote]

Well...flup! Where's my peril sensitive sunglassess when I need 'em!??!?

:glasses7:

Oh..there they are...muuuuch better....can't see a thing!
Now where the hell is my scotch!?!?!



KKat
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Wait till he smiles, it will shine through the glasses and might be a new energy source.

Scotch broom? Scotch broth? Scotch brot? Scotch catch? Scotch egg? Scotch-Irish? Scotch mist? Scotch pine? Scotch snap? Scotch tape? Scotch terrier? Scotch verdict?

It will be in the last place you look for it.
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

DW_Hornet wrote:Wait till he smiles, it will shine through the glasses and might be a new energy source.
Hmm..if it'll save on my electrical bill....Egad! What am I thinking!?!?
Scotch broom? Scotch broth? Scotch brot? Scotch catch? Scotch egg? Scotch-Irish? Scotch mist? Scotch pine? Scotch snap? Scotch tape? Scotch terrier? Scotch verdict?
You've been at the Funk & Wagnel again, haven't you?? ;)
Scotch...
Water and malted barley, other whole grains may be added, make a mash, convert to a fermentable substance by adding enzymes, ferment with yeast, age in Scotland using oak casks. Sounds so simple, yet tastes so sublime!

It will be in the last place you look for it.
It always is! :flower:

KKat
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
Namu
1337 Haxor
Posts: 419
Joined: Tue Jan 03, 2006 12:00 am

I think I would be afriad to enter those igloos sweaters.
Namu
DW_Ifondlesweaters
DW Clan Member
Posts: 326
Joined: Mon Dec 26, 2005 12:00 am

You can't handle the igloo-party, Namu? There will be non-alcoholic drinks available, too, for the DD taking my Bender keys.

Remember, friends don't let friends frag drunk! (Yeah right! There would be 2 ppl on the server at night)
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Nah, i think his main concern is global warming.
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

Since I have yet to hear from Sweettooth about the weapon locker and node changes, I was thinking about totally removing the center mountain area, and in its place putting up a building(s).

Another alternative is to put the cores in the center, put a barrier in the center and tear out the corner areas where the cores currently sit.

What should I do? Leave as is, change node layout, in the beta version (not the beta G version) and call it a day or ??

I'm ready to move on to something new, so I am not looking forward to redoing the center part, but if it will make the map better, I will do it.....

thoughts anyone....
SweetTooth

DW_Wraith wrote:Since I have yet to hear from Sweettooth about the weapon locker and node changes, I was thinking about totally removing the center mountain area, and in its place putting up a building(s).

Another alternative is to put the cores in the center, put a barrier in the center and tear out the corner areas where the cores currently sit.

What should I do? Leave as is, change node layout, in the beta version (not the beta G version) and call it a day or ??

I'm ready to move on to something new, so I am not looking forward to redoing the center part, but if it will make the map better, I will do it.....

thoughts anyone....
sorry about that. i frequent many forums and i cant pay attention to everything. The ebst way to find me is via xfire (sweettooth1)or IRC (#Onspug on ETG)

um i will get back to you on lockers come this weekend. I am kind of busy up till then. sorry.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

DW_Wraith wrote:Since I have yet to hear from Sweettooth about the weapon locker and node changes, I was thinking about totally removing the center mountain area, and in its place putting up a building(s).

Another alternative is to put the cores in the center, put a barrier in the center and tear out the corner areas where the cores currently sit.

What should I do? Leave as is, change node layout, in the beta version (not the beta G version) and call it a day or ??

I'm ready to move on to something new, so I am not looking forward to redoing the center part, but if it will make the map better, I will do it.....

thoughts anyone....
Adding some buildings to the center might be good for some variation in combat areas but it seems like It's a bit of a drastic change to really implement at this stage of the map. Up to you, of course.

I like the new node setup a lot more, nice work. The 3-node cutoff doesn't work, but maybe you can work on that. Maybe just the 2 outer nodes as the cutoff, or possibly just the center node. It doesn't quite work yet but I think you can pull it off with just some minor tweaking.
Post Reply