Re: AS-Dragon-Tower
Posted: Sun Feb 16, 2014 5:59 am
Some issues/inquiries I came across while playing this for half an hour or so:
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1. (minor) difficulties are not specified which Volume represents what dificulty, unless I missed it. btw, left is easy, medium is hard (and right is kick-ass i assume).
2. (minor) after difficulty is chosen, NOT all the players are automatically teleported to map start (the box from which you sky-fall)...so you must suicide to get there if you have not teleported... 1 player (solo) is always teleported (edit: some players can be teleported after 3-5 seconds later on, but still not all players are teleported)
3. (minor) fall-damage from falling from start, I dont know if it is intended.
4. (major) there are no game-rules/objective. (unless I missed it, it would be usefull to be some short of intro-text of what you are supposed to do.) edit: removed this NOT to spoil anything
5. auto-ressurection (I assume its intended for that specific game type)
6. ticket-counting counts in groups of 5 and subtracts 3 groups at the same time. dont understant why.....you could have (-15) tickets instead of 3*(-5) tickets triggering at the same time.
7. (minor) ticket-counting continues to count even after you reached tickets below zero (game end).......until you vote next map.
8. respawning weapons???? (it is obviously intended to work this way) this will be bad if many players are online, players will need to wait to pick-up just the weapon, make a queue. (with 5 players and its hard to even possess 1 weapon)
(edit: this aspect can be really bad since there were instances of not been able to acquire a single weapon while 10 minutes alive [happened to me, and others], while ammo supply is large. it would be better to be replaced with NewWeaponBase actor. the same player can pick up the same weapon again, making it inavailable for teammates. Also weapon spawns seemed random, not 100% sure though, was trying to avoid monsters. also add a couple of random deemers !!!!!)
9. at one instance, after difficulty was chosen, not all players were teleported, and suicided, and after 3 seconds game was over, even before door to main area opened ...(edit: that happened more than 1 time, game was ended before it even started. Also once happened during the voting sequence, where players did not vote for about 2 mins and it was announced game over...bizarre)
10. captured all 3 flags: A,B,C, 2 minutes were left in timer, then we lost a flag, and after 10 seconds that timer went off (timer = 0), it annouced we lost game, then xp reward=300 (which we didnt get the 300xp), then it announced game won.....
I assume when timer hits zero, we need to have all flags in possesion to win game. if we dont, then we lose "lose game announcement". but since we captured all flags (if there are 3 flags only), i assume it checked the hypothesis if we captured all at any time, that is why it announced the "win game announcement" at end. no idea if there is 4rth flag or more. also the number of tickets when timer hit zero was positive. I assume when "number of tickets" = 0 -> game over while timer is above zero.
Whats the LevelLimiter for the map?? because no-one can get XP even if map actually WON.
SPOILERS below
SPOILERS below
SPOILERS below
SPOILERS below
1. (minor) difficulties are not specified which Volume represents what dificulty, unless I missed it. btw, left is easy, medium is hard (and right is kick-ass i assume).
2. (minor) after difficulty is chosen, NOT all the players are automatically teleported to map start (the box from which you sky-fall)...so you must suicide to get there if you have not teleported... 1 player (solo) is always teleported (edit: some players can be teleported after 3-5 seconds later on, but still not all players are teleported)
3. (minor) fall-damage from falling from start, I dont know if it is intended.
4. (major) there are no game-rules/objective. (unless I missed it, it would be usefull to be some short of intro-text of what you are supposed to do.) edit: removed this NOT to spoil anything
5. auto-ressurection (I assume its intended for that specific game type)
6. ticket-counting counts in groups of 5 and subtracts 3 groups at the same time. dont understant why.....you could have (-15) tickets instead of 3*(-5) tickets triggering at the same time.
7. (minor) ticket-counting continues to count even after you reached tickets below zero (game end).......until you vote next map.
8. respawning weapons???? (it is obviously intended to work this way) this will be bad if many players are online, players will need to wait to pick-up just the weapon, make a queue. (with 5 players and its hard to even possess 1 weapon)
(edit: this aspect can be really bad since there were instances of not been able to acquire a single weapon while 10 minutes alive [happened to me, and others], while ammo supply is large. it would be better to be replaced with NewWeaponBase actor. the same player can pick up the same weapon again, making it inavailable for teammates. Also weapon spawns seemed random, not 100% sure though, was trying to avoid monsters. also add a couple of random deemers !!!!!)
9. at one instance, after difficulty was chosen, not all players were teleported, and suicided, and after 3 seconds game was over, even before door to main area opened ...(edit: that happened more than 1 time, game was ended before it even started. Also once happened during the voting sequence, where players did not vote for about 2 mins and it was announced game over...bizarre)
10. captured all 3 flags: A,B,C, 2 minutes were left in timer, then we lost a flag, and after 10 seconds that timer went off (timer = 0), it annouced we lost game, then xp reward=300 (which we didnt get the 300xp), then it announced game won.....
I assume when timer hits zero, we need to have all flags in possesion to win game. if we dont, then we lose "lose game announcement". but since we captured all flags (if there are 3 flags only), i assume it checked the hypothesis if we captured all at any time, that is why it announced the "win game announcement" at end. no idea if there is 4rth flag or more. also the number of tickets when timer hit zero was positive. I assume when "number of tickets" = 0 -> game over while timer is above zero.
Whats the LevelLimiter for the map?? because no-one can get XP even if map actually WON.