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Re: Change Logs
Posted: Tue Oct 30, 2012 2:16 am
by Taries
Yo i noticed some bugs.
Shrike pet is now broken when it start fight it crouch all time after it so its very slow not even regroup helps with it and sals Adv shrike was ignoring enemy wich was shoting it :/.
Another bug is with Doomlords they shot normal rockets no Redeemers they easier but i dont think u want it :P.
Last think is about messages when spirit or pet dies i miss it :D.
Re: Change Logs
Posted: Tue Oct 30, 2012 1:16 pm
by DW_Wine_Flu
it appears that monstertokens are broken.
for two days i've tried iso in various maps and no monstertokens received.
Re: Change Logs
Posted: Tue Oct 30, 2012 3:29 pm
by DW_Ant
Thank you for the heads up, I'll be uploading another patch shortly.
Re: Change Logs
Posted: Thu Nov 01, 2012 10:52 pm
by SomethingToSay
The PM Menu still freezes up the game for me for about 10 seconds the first time you open it, pre-cache or not(its worse when enabling pre caching)
There seem to be problems with the spirits, we were just doing Nocturne and I made a spirit and about 5 seconds later I died and the match ended, my spirit floated around for a few more seconds afterward and then disappeared, never did anything
Is there a reason why healing guns will heal to say, 399 rather than 400 a lot of the time? They keep stopping 1 short of the max, what's the reason?
Re: Change Logs
Posted: Fri Nov 02, 2012 3:36 am
by DW_Ant
SomethingToSay wrote:The PM Menu still freezes up the game for me for about 10 seconds the first time you open it, pre-cache or not(its worse when enabling pre caching)
Precaching forces the menu to render all monsters for at least 1 tick. Unfortunately, just loading the monster packages, itself, causes most of the lag. However, I'm working on an update for this precache option.
SomethingToSay wrote:There seem to be problems with the spirits, we were just doing Nocturne and I made a spirit and about 5 seconds later I died and the match ended, my spirit floated around for a few more seconds afterward and then disappeared, never did anything
You will not receive the Spirit bonus if you cannot see it. When you cast it, make sure you look at it for a second or check to see if the green aura is on your feet (must be in third person to see). Once you do have the green aura, then you can go your own ways. Spirits will not resurrect teammates from suicides, or Z-kill deaths. The spirit automatically dies ~3 seconds after its owner died.
SomethingToSay wrote:Is there a reason why healing guns will heal to say, 399 rather than 400 a lot of the time? They keep stopping 1 short of the max, what's the reason?
There are many theories why this may be. My personal favorite one is when I heard that Ant is such a bully. He knows that the last health point will bug the crap out of many. It's amazing how such minor thing could have such an impact.
Or maybe that the last health point is the super-super max health of the super max healing. Special conditions must be satisfied in order to receive that one health point.
Or maybe that the default UT super max health is actually 99 over the normal max health, and maybe the game feels generous in giving you that 1 extra health bonus from time-to-time.
Re: Change Logs
Posted: Fri Nov 02, 2012 5:31 pm
by SomethingToSay
yeah cuz I was the caster of the spirit and it had at least a few seconds to work, i don't know why it didnt, i definitely didn't suicide, and it was floating in the air, then i got killed by a monster, then the game was over, and it kept floating in the air a few more seconds then just disappeared, it was weird
and i still recall on resident when crunch and i both had spirits at the bottom of the elevator but neither of ours activated, he thought it was due to distance, but we were the casters, so it shouldn't have applied
Re: Change Logs
Posted: Sat Nov 03, 2012 6:06 am
by Azmodan
Why shouldn't distance apply to casters? I also lose the oak bonus when it runs off somewhere.
Re: Change Logs
Posted: Sat Nov 03, 2012 5:31 pm
by SomethingToSay
Azmodan wrote:Why shouldn't distance apply to casters? I also lose the oak bonus when it runs off somewhere.
why would it... you casted it so it should work for you wherever x_x considering you have to put up with the annoying stupid thing floating in front of your face making you hurt yourself half the time, you should get unlimited range
Re: Change Logs
Posted: Sat Nov 03, 2012 6:24 pm
by Azmodan
For the spirit you ain't anything different then all the other goons. Except he likes for you to hurt yourself.
Re: Change Logs
Posted: Sun Nov 04, 2012 12:42 am
by SomethingToSay
Azmodan wrote:For the spirit you ain't anything different then all the other goons. Except he likes for you to hurt yourself.
No for the spirit you gave it life so it loves you :D <3 and it shows its love by flying in front of you right as you're firing off triple rox...