Shield Master Build
Posted: Mon May 07, 2007 9:46 pm
The Shield Master (SM) is a custom build I created (and is still in progress) which is mainly as a defense and run n' gun styled character. His primary weapon is the Shield Gun. There are two ways to do this build, one being Warrior (Weapon Master Skills) and the other being Paladin (Medic Master Skills).
1. Basics
The SM, like stated before, uses the Shield Gun (SG). Why use the most basic of all weapons? It's because of how powerful the SG is. The SM requires both timing and dodging skills, along with being able to quickly aim.
-First off, SMs obviously cannot stay behind a bunker and kill. If you want to do that, become a Weapon Master.
-The melee (prim-fire) of the SG is your only attack in the battlefield. It is a very powerful weapon when used correctly. Run into your enemies with a full charge to instantly kill them (or in a few hits). After you collide, hold the prim-fire to keep on attacking until the monster dies.
-The shield (alt-fire) of the SG is your only defense in the battlefield. Use it when enemies that fire energy shots are at a distance. THE SHIELD DOES NOT PROTECT FROM EXPLOSIVE OR BULLET BASED WEAPONS! (At least I think.)
-As with a Weapon Master, Third-Person View (F4) is a great thing to have, espically since you do not need to aim up or down.
-Timing is essential to killing with the SG. Make sure you start charging right before you collide with your enemy.
-A large weakness to the SM is that the SG does not have a distance attack. This means gasbags and flying monsters will be a pain to kill, so I suggest collecting a Lightning Gun or a Sniper Rifle.
2. Skills and Classes to use for this build.
Any Class Skills:
CounterShove: When damaged, the momentum of the attack is deflected on the attacker.
Retaliation: Like CounterShove, but deflects damage instead of momentum .
QuickFoot: Increases your speed.
Weapon Master (Warrior)
Vampirism: Heals you for 5% damage dealt per level.
Advanced Damage Bonus: Increases damage by 1% per level.
Resupply: Increases ammo by 1% per level every 3 seconds.
Regeneration: Heals you 1 health per second per level.
Medic Master (Paladin)
Loaded Medic: Allows you to generate a Medic Gun of Infinity. Levels 2 and 3 allow you to heal 200 and 250 max health respectively.
[You only need Level 1 IMO, since the SG doesn't heal much (16 on a full charge, 4 on auto)]
Advanced Damage Reduction: Increases Damage Reduction by 4% per level, which effects total Damage Reduction.
3. A Level 31 Build (300 points)
[(P) = Paladin Build (Medic)]
[(W) = Warrior Build (Weapon)]
105 - Speed Bonus
70 - Retaliation Lv 4
(P) 3 - Loaded Medic Lv 1
(P) 100 - Damage Reduction
(P) 15 - CounterShove Lv1
(P) Save 7 for CounterShove Lv2
(W) 25 - Vampirism Lv5
(W) 35 - Damage Bonus
(W) 50 - Ammo Bonus
(W) 15 - Resupply Lv1
*This is just an example build, and hasn't been tested. Use it as a guide to create your own SM.
4. Other notes
-Out of all the monsters within this server, the Raptors are the most dangerous to a SM. It's either kill first or be killed. I prefer avoiding them.
-For using a Paladin Build (Medic), you can either have an infinite shield with a low healing ability or have a shield and a healing MP5. I prefer having the MP5 for healing, so I don't have to wait behind a bunker for too long.
-Still trying to think if Resupply affects the Shield Gun's energy regeneration (the one used for the shield). If anyone knows, tell me.
Comments and Questions are greatly appreciated.
1. Basics
The SM, like stated before, uses the Shield Gun (SG). Why use the most basic of all weapons? It's because of how powerful the SG is. The SM requires both timing and dodging skills, along with being able to quickly aim.
-First off, SMs obviously cannot stay behind a bunker and kill. If you want to do that, become a Weapon Master.
-The melee (prim-fire) of the SG is your only attack in the battlefield. It is a very powerful weapon when used correctly. Run into your enemies with a full charge to instantly kill them (or in a few hits). After you collide, hold the prim-fire to keep on attacking until the monster dies.
-The shield (alt-fire) of the SG is your only defense in the battlefield. Use it when enemies that fire energy shots are at a distance. THE SHIELD DOES NOT PROTECT FROM EXPLOSIVE OR BULLET BASED WEAPONS! (At least I think.)
-As with a Weapon Master, Third-Person View (F4) is a great thing to have, espically since you do not need to aim up or down.
-Timing is essential to killing with the SG. Make sure you start charging right before you collide with your enemy.
-A large weakness to the SM is that the SG does not have a distance attack. This means gasbags and flying monsters will be a pain to kill, so I suggest collecting a Lightning Gun or a Sniper Rifle.
2. Skills and Classes to use for this build.
Any Class Skills:
CounterShove: When damaged, the momentum of the attack is deflected on the attacker.
Retaliation: Like CounterShove, but deflects damage instead of momentum .
QuickFoot: Increases your speed.
Weapon Master (Warrior)
Vampirism: Heals you for 5% damage dealt per level.
Advanced Damage Bonus: Increases damage by 1% per level.
Resupply: Increases ammo by 1% per level every 3 seconds.
Regeneration: Heals you 1 health per second per level.
Medic Master (Paladin)
Loaded Medic: Allows you to generate a Medic Gun of Infinity. Levels 2 and 3 allow you to heal 200 and 250 max health respectively.
[You only need Level 1 IMO, since the SG doesn't heal much (16 on a full charge, 4 on auto)]
Advanced Damage Reduction: Increases Damage Reduction by 4% per level, which effects total Damage Reduction.
3. A Level 31 Build (300 points)
[(P) = Paladin Build (Medic)]
[(W) = Warrior Build (Weapon)]
105 - Speed Bonus
70 - Retaliation Lv 4
(P) 3 - Loaded Medic Lv 1
(P) 100 - Damage Reduction
(P) 15 - CounterShove Lv1
(P) Save 7 for CounterShove Lv2
(W) 25 - Vampirism Lv5
(W) 35 - Damage Bonus
(W) 50 - Ammo Bonus
(W) 15 - Resupply Lv1
*This is just an example build, and hasn't been tested. Use it as a guide to create your own SM.
4. Other notes
-Out of all the monsters within this server, the Raptors are the most dangerous to a SM. It's either kill first or be killed. I prefer avoiding them.
-For using a Paladin Build (Medic), you can either have an infinite shield with a low healing ability or have a shield and a healing MP5. I prefer having the MP5 for healing, so I don't have to wait behind a bunker for too long.
-Still trying to think if Resupply affects the Shield Gun's energy regeneration (the one used for the shield). If anyone knows, tell me.
Comments and Questions are greatly appreciated.