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Number of Luci's

Posted: Thu Jun 21, 2007 2:35 pm
by DW_Wraith
How many Lucis total would you like to see on the server? I would want to increase the health of the Luci if they are reduced from a possible 4 to whatever the new count would be of course.

Posted: Thu Jun 21, 2007 2:42 pm
by zeus
The more there are, the greater the risk and reward.

Posted: Thu Jun 21, 2007 3:33 pm
by DW_Hornet
It's fine where its at, when the server is full. However with the added players from reserved slots I believe we should up it to a possible 5.

Posted: Thu Jun 21, 2007 3:49 pm
by DW_Wraith
Not sure, but I think four is the max. I think 5 would be too crowded, esp on some maps.

I'd rather give them more health with the ones we have if it should stay at 4 to compensate.

Posted: Thu Jun 21, 2007 4:13 pm
by DW_Tsanger
More health means more XP for the players, and more health means longer to kill, therefore may need more time, of course depends on the levels of the players and how luci moves. If they keep staying still the way they are right now then shouldn't be a problem. but if someone is going to fix that then we may need more time. I agree with Wraith as well, 5 seems a lot, 4 right now can be a bit crowed especially with the little monsters on wave 16 running around shooting at us too. especially for the low levels, those little monster's are deadly. there is my 2 cents :compress:

Posted: Thu Jun 21, 2007 9:27 pm
by Zax_Gentoo_Box
I would like to share an idea that I voiced on the server: make wave 15 a 'Baby Luci' wave, instead of the insistent spider titans (insert shudder here). They wouldn't be uber strong, just minitarized versions of their parents (though still with alot of XP and insta-kill fireballs of death, but with somewhat less health, like 1/2 or 1/4 of a regular luci).

Posted: Fri Jun 22, 2007 9:56 am
by DW_Tsanger
the problem with that idea is that you can't have lots of xp and minimal health i dont think. if i'm not mistake, the xp is based on the amount of damage you do to the monsters' health, therefore, to get lots of xp you need lots of health on the monsters.

Posted: Sun Jun 24, 2007 4:45 pm
by raZor
I'd like 4 of them and I think 4 is enough. However, I think the time limit of wave 16th is a little tight with 4 or even 3 when the serv is filled with new players and about half of them are out in the first minute. Some extra seconds will be greatly appreciated :cheers:

Posted: Sun Jun 24, 2007 6:53 pm
by d2frob
Wouldn't mind seeing a two stage luci...like the queens and titans are atm. Not a fan of the extra monsters on wave 16 - they just weed out those with health/damage reduction and those without, kinda making it harder/slower to get up the early levels. Big fan of the timer though makes it way more challenging however imo it needs to be longer on big maps than small maps.

Posted: Sun Jul 01, 2007 3:35 pm
by Mr.Dick
I think 4 is nice but there is one problem with that - the adren masters are too overpowered compared to the other classes when fighting 4 luci's. If there are only 2, other classes would be able to dance with the luci's not getting surprisingly killed by a luci that transed behind them. However there is also a problem to that, since 2 luci's will be very easy targets. If it is possible to make them smarter so they will never get stuck, I think that 2 luci's will be the best. (of course i mean 2 very buff luci's with twice the health of a regular one)