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A Possible Second MM Server? thoughts
Posted: Wed Mar 26, 2008 2:52 pm
by DW_Wraith
We're entertaining the idea of having a second MM invasion server running. If you have any thoughts on the matter, tell us what are they. Please no one line glib remarks. Here are some answers to any questions you may have in advance:
1. We pretty much want it to be the same as the first, mainly so more players can be playing rather than waiting to get in, when the first one is full.
2. You will be starting out fresh on the second server.
3. We *may* have a perk or two running on server two, but not on server one.
4. Max playercount may be different.
5. Monster line-up *may* be different.
6. If your banned on the first server, it will apply to the second server as well.
EDIT:
We now have A second server running, basically the same as server 1, mainly to accomidate people who want to play when the first server is full. In the future, it may develop differences, but at the moment is basically the same.
Posted: Wed Mar 26, 2008 3:24 pm
by zeus
I don't play monsters much anymore, so you take my opinion any way you like it. :knob:
But, back when I was playing, there was always a divide between people who thought it was too easy and wanted a challenge vs. people who wanted to constantly level up and win wave 16 everytime.
I would make the new one f****** hard so that getting to level 8 is an accomplishment. Reduce all of the hideyholes, bonus rooms, etc. Force people to go out and die. :blackeye:
Posted: Wed Mar 26, 2008 4:02 pm
by Nammy
WoW... Another server. Sounds like a good idea, but the only concern I have is that it MIGHT break apart the community you guys have built. I know space is very limited during afternoon western hemi, and nighttime eastern hemi. Is there any way we could up the number count on the number of people allowed to play at once? Or would that cause a huge server overload?
Posted: Wed Mar 26, 2008 5:15 pm
by DW_ACY
Nammy wrote:WoW... Another server. Sounds like a good idea, but the only concern I have is that it MIGHT break apart the community you guys have built. I know space is very limited during afternoon western hemi, and nighttime eastern hemi. Is there any way we could up the number count on the number of people allowed to play at once? Or would that cause a huge server overload?
Up the player count and maps feel cramped and become even more spammy, Nammy :blackeye:
I would like to see server two become the intro server and the 1st server ubber f****** hard as Zeus said.
player scaling could begin at 100 or 120 for hardness.
maybe look at some of the new abilities for upper level server from new Druid RPG for the medic.
maybe drop player count on server two to 16 to make people work together on less hidddy hole maps.
Just throwing out ideas!
Just throwing out ideas, don't know what to really think or how it will play out or even whats possible.
Posted: Wed Mar 26, 2008 5:47 pm
by Desko
Even thought I don't play much anymore, I still have to completely agree with Zeus and ACY. Ramp up the difficulty for the hardcore players.
Posted: Thu Mar 27, 2008 9:42 am
by DoctoR_DeatH
How about the new druids rpg with the engineer class ?
Posted: Thu Mar 27, 2008 9:53 am
by Nammy
Eeeee, I like the idea about the new modifications on the medics Acy :-) And yeah, maybe a lil too spammy. I keep forgetting, how could I?
Posted: Thu Mar 27, 2008 10:56 am
by DW_Wraith
I would think that the second server should be harder than the first one if there is going to be a difference, for the main reason of everyone would be earning levels based on the new 'hardness' of the second server. If you suddenly make the main server harder, then it wouldn't be fair to those who just start out on it.
Everyones "vision" of making something harder is different. With that in mind, how would the players feel about these type of changes to make it more difficult:
1.) Reduce the max weaponspeed. 105 on the current on, new one would be 75.
2.) Max number of pets from 2 to 1.
3.) Remove certain magic weapon types, among the possibilities: vorpal, energy, vampirism.
4.) Globe removed from adrenmasters altogether.
5.) Luci 33% more health, and make it so you got to do it in less time to win map. In exchange maybe double or triple EXP for the win.
These changes would certainly make it harder, and could be easily done. Druids still doesn't have an officially released version of the engineer class, so I am not going to go that route right now. I have less time to experiment with new things, so any changes done are things that are already proven to run well...
Posted: Thu Mar 27, 2008 11:35 am
by Nammy
Just a few lil ideas. Maybe taking out vamp level 6 and up out for weapon masters to balance the cancelling of the other classes abilities? Weapon speed, ehhhh... I kindda have a lil bit of a differ feeling for that one. Possibly put back the double magic modifier and take out plus one modifier since we're taking out vorp and some other magic weapons. Just to keep adren masters happy for taking away their globe. Possibly give medics a resupply level 1 to cancel out the number of monsters allowed for summoning? With the new ideas, this server seems impossible to get to wave 6 when you're level 25. So possibly make it easier to level up at first because I don't think any of us will be seeing Lucy for a month or two. Like the idea about no hidey holes and less spamming.
Keep in mind, these are just lil ideas that came to me in like 5 seconds. So if you disagree with anything, plz don't punish lil Nammy :-)
Posted: Thu Mar 27, 2008 11:45 am
by zeus
Personally, I would be in favor of making the monsters harder to kill via more health/less damage than taking things away.
I think it is more of a psychological thing. You still have things that people can work for, it is just much more tougher to get and use them.