Guideline for Wave 16 Luci Boss !
Posted: Sun May 11, 2008 10:59 pm
Hi all MMA lovers,
I actually meant it to be an guideline or feedback for all who play wave 16.
Against luci, chances to win are alway energy tanker (adren master, weapon master who have globe and enough energy ammo or even medic that have two of same weapon - one energy one medic inf plus energy and globe).
Unless there is only one luci where it proven to be able to dodge luci fire as long as you maintain a far distance and other players not standing too close, using knockback or mines which might push luci away or distract luci to change target.
Energy tanker is so valuable as they help to keep crucial waves monsters to move in and to tame luci.
Few points to take note
1. please do not vorp it with vorpal shock or critical strike weapon (unless dw and most agree on vent which i cant hear at all for some challenge). As this will teleport luci away to some players without globe or tanker running out of adren. This will endanger them.
2. try not to knockback or any other experiences that you had discover that will move luci away especially when one tanker had tame it. However, this is unavoidable sometime but still acceptable for some challenge.
3. if someone at near luci waves ask for a globe, please be kind enough to offer him/her a globe so that he/she could tank luci with energy guns to increase the team success especially after hiding for waves. This is direct to players who have globe but without energy guns. :)
4. please do help null luci if you have one such weapon.
If any of you have feedback to add on, please do so.
Ty for reading, alway so much fun :)
I actually meant it to be an guideline or feedback for all who play wave 16.
Against luci, chances to win are alway energy tanker (adren master, weapon master who have globe and enough energy ammo or even medic that have two of same weapon - one energy one medic inf plus energy and globe).
Unless there is only one luci where it proven to be able to dodge luci fire as long as you maintain a far distance and other players not standing too close, using knockback or mines which might push luci away or distract luci to change target.
Energy tanker is so valuable as they help to keep crucial waves monsters to move in and to tame luci.
Few points to take note
1. please do not vorp it with vorpal shock or critical strike weapon (unless dw and most agree on vent which i cant hear at all for some challenge). As this will teleport luci away to some players without globe or tanker running out of adren. This will endanger them.
2. try not to knockback or any other experiences that you had discover that will move luci away especially when one tanker had tame it. However, this is unavoidable sometime but still acceptable for some challenge.
3. if someone at near luci waves ask for a globe, please be kind enough to offer him/her a globe so that he/she could tank luci with energy guns to increase the team success especially after hiding for waves. This is direct to players who have globe but without energy guns. :)
4. please do help null luci if you have one such weapon.
If any of you have feedback to add on, please do so.
Ty for reading, alway so much fun :)