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Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sun Jan 04, 2009 7:57 pm
by Marius
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.2 (Build: 3790)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 4094MB RAM
Video: NVIDIA GeForce 9600 GT (7516)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- DM-QuiltedEdifice-beta-1.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Quilted Edifice <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
It is XP Pro x64, the Geforce 9600 GT is in SLI (2x).. umm anything else I should post I will. I looked thru it and didnt see any personal info, if I missed something pls tell me I will take it out. Anyways this happens every round, makes it unplayable.
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Tue Jan 06, 2009 4:53 pm
by Skyline
Marius wrote:UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.2 (Build: 3790)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 4094MB RAM
Video: NVIDIA GeForce 9600 GT (7516)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- DM-QuiltedEdifice-beta-1.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Quilted Edifice <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
It is XP Pro x64, the Geforce 9600 GT is in SLI (2x).. umm anything else I should post I will. I looked thru it and didnt see any personal info, if I missed something pls tell me I will take it out. Anyways this happens every round, makes it unplayable.
The CombinedMaterial thing is what stands out for me, but I don't remember any of that kind of texture being used in the level. I'm probably not the best person to ask though (even if I did semi-create the map).
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Wed Jan 07, 2009 2:04 am
by DW_Ant
I've checked all the "in use" textures. None say combined material unless that is found inside texture properties.
The closest I got were scriptedtextures & Shaders.
I think this is a hardware issue though. This is where I fail because I know little of hardware :'(
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sun Jan 11, 2009 12:00 am
by Marius
Okay I got the error again.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.2 (Build: 3790)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 4094MB RAM
Video: NVIDIA GeForce 9600 GT (7516)
General protection fault!
History: FWaveModInfo::ReadWaveInfo <- callingGetPerioid <- 1 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound QuakeMonsters.Fiendland2 23905584==23905584/28219089 23905574 4412) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Engine.Sound None) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor DWI_Player1) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-Tasty-WaterBase <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I think it is the same problem. But not sure how to fix that?
EDIT :Well I am running 175 and newest drivers are 181 so I will try that.
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sun Jan 11, 2009 1:03 am
by DW_Ant
Try lowering your settings & resolution??
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sun Jan 11, 2009 1:04 am
by Marius
Is that what it says it is? I am running 1600x1200 with all settings maxxed, along with 8x forced AA and AF and some other goodies.
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sun Jan 11, 2009 1:27 am
by DW_Ant
Well I usually run into this error when I'm on an old computer playing a big map (like China)... Lowering my settings helped me; I'm not sure you're in the same situation, but it might help.
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sun Jan 11, 2009 1:31 am
by Marius
My computer runs Crysis at over 25 fps 1600x1200 maxxed >.> The computer is not the prob lol.
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sat Feb 07, 2009 2:27 pm
by Marius
CreateTexture failed(8007000E).
That is the problem I am getting within about 10 seconds from loading up the map each and every single time!!! I join as a spec, go way up high to see where people are, and crash.
I know it is trying to texture everything I am seeing and fails, but this is the only map I have this problem on. I do not know what to do about it.
Re: Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
Posted: Sat Feb 07, 2009 2:54 pm
by Skyline
We may know what the problem is. With all display settings at their highest, the secret room and temple have green skies and produce errors in the log. I think Boss is working on it...