The Sliths On Luci
Posted: Wed Feb 04, 2009 10:54 am
When I left MM due to net probs in august, the Luci wave was made up of:
1)Cows
2) Blobs
and 3) The Devil itself.
Now I come back after X-Mas and these poison sliths appear and own me. 3-5 ppl per luci die of sliths (not me) and it takes away the point of having big, uber-powerful monsters with 1SKs. There are a few problems with having these monsters for Wave sixteen:
1) For medics, when they get hit, the poison can kill, so they have to make a self-damage weapon (fav = MP5) and heal themselves till the poison wears off. Yeah, you'll say get used to it, AMs and WMs can't heal, but wait.
2) For other classes, while in lowbie lvls, there is no way to stop sliths from owning but to kill them, thus stopping them helping kill lucis.
3) Many ppl hide until lucis spawn, which kinda kills off the risk concept of going out and PWNING the cows and blobs then running like there's a fire up their bums (excuse the pun!)
So out of this comes:
Sliths+Lowbies=Phlegm In the face deaths
Luci+Sliths+Medics=Heaving to heal off the poison
Luci+AM/WM=having to kill sliths=less link fire on luci
Generally the sliths are partly responsible for the majority of timeouts on Wave 16. People get killed, people kill sliths, people get distracted and get charred. I do complain a lot about monsters but come on, at least I gave the poor seekers a break! I don't know when the change was made, but I, for one, don't like it.
Please give your opinion on this topic/problem!
1)Cows
2) Blobs
and 3) The Devil itself.
Now I come back after X-Mas and these poison sliths appear and own me. 3-5 ppl per luci die of sliths (not me) and it takes away the point of having big, uber-powerful monsters with 1SKs. There are a few problems with having these monsters for Wave sixteen:
1) For medics, when they get hit, the poison can kill, so they have to make a self-damage weapon (fav = MP5) and heal themselves till the poison wears off. Yeah, you'll say get used to it, AMs and WMs can't heal, but wait.
2) For other classes, while in lowbie lvls, there is no way to stop sliths from owning but to kill them, thus stopping them helping kill lucis.
3) Many ppl hide until lucis spawn, which kinda kills off the risk concept of going out and PWNING the cows and blobs then running like there's a fire up their bums (excuse the pun!)
So out of this comes:
Sliths+Lowbies=Phlegm In the face deaths
Luci+Sliths+Medics=Heaving to heal off the poison
Luci+AM/WM=having to kill sliths=less link fire on luci
Generally the sliths are partly responsible for the majority of timeouts on Wave 16. People get killed, people kill sliths, people get distracted and get charred. I do complain a lot about monsters but come on, at least I gave the poor seekers a break! I don't know when the change was made, but I, for one, don't like it.
Please give your opinion on this topic/problem!