Quake Monsters

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DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

I'd like to see them removed for the following reasons.

1) They don't do enough damage
2) They don't fire fast enough
3) Their attacks are poorly designed
4) Quake monster pack is 24mb
5) Their point values are totally screwed
Seintz
Pro but Noob
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Location: Germany
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What do you mean with Quake monster? ( havent played quake if its monster from quake the game )
"If ya want to die, say it before I'll kill ya!" - A certain person I know.Me.
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DW_Ant
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Location: North Carolina

D2Boss in the 'post your screenshots (for inv)' wrote:I took some pictures of the new "quake" monsters.
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GreyMatrix wrote:Really like the 'snow men'
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I believe strongly that the snow men needs to be juiced up....alot.

Instead of removing them, can we fix 'em?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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Jon!
1337 Haxor
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you could remove them or modify them... but what would go in w2 and 3 if you took out the skyhorse thingy? And if you made them much harder, people would go back to hiding after wave 1....
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Seintz
Pro but Noob
Posts: 105
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ah this monsters. well the only things are that the spider monster shoots are kinda annoying :/ and that the yeti are a bit like raptors. well not that much hp as raptors but still too much defense i think.
"If ya want to die, say it before I'll kill ya!" - A certain person I know.Me.
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DW_ACY
DW Clan Member
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Joined: Sat Jul 22, 2006 11:00 pm

Jons Return wrote:you could remove them or modify them... but what would go in w2 and 3 if you took out the skyhorse thingy? And if you made them much harder, people would go back to hiding after wave 1....
Before these monsters their where plenty of others Jon. These servers have seen their rotation of monsters I believe what ever the Admin does he can find a a nasty that will be good enough to kill us if given the chance.
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No shame, no dishonor, will run away to fight another day!
ACY
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
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I remember moles in wave 2...

On the subject of monsters, is it just me or does the big yellow thing with the horns on wave 4 have a crazy amount of hp?
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InflatableHero
Pro but Noob
Posts: 133
Joined: Sun Aug 24, 2008 11:00 pm

I think they just have high defense, hp around 1000
DW_Ant
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Joined: Sat Jun 21, 2008 11:00 pm
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Jons Return wrote:I remember moles in wave 2...

I remember moles in wave 1 :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Skyline
1337 Haxor
Posts: 257
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Location: UK

Firstly:

Scrag: 10 points Image Vore: 15 points Image Fiend: 15 points Image Shambler: 20 points Image
Verdicts:

Scrag: Rarely hits and very easy to kill. I preferred the bio dudes.

Vore: Irritating, as there's no way to out-run their projectiles (which are very damaging if the vore's dead) unless you get something in the way, yet very easy to kill the actual monster. They should a) make some attempt not to get killed and b) their projectiles should have a lifetime so they destroy themselves after a certain amount of time. atm we may as well have (im)mobile missile launchers.

Fiend: Not too bad, but don't touch shrikes.

Shambler: Spends its entire life doing its fire animation, and even then it's inaccurate.

Vagarys (spiders): Better, although imo they strafe a little too much, maybe they should be quicker instead.
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