Can We Stop with Overloaded Adren Maps?
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
There aren't any maps where Weapon Masters and Medics can stand in certain places and become invulnerable and increase their damage by 300%, so can we stop with the maps that specifically cater to one player class?
-
- 1337 Haxor
- Posts: 435
- Joined: Mon Aug 06, 2007 11:00 pm
what do you mean? take out all the super full adren pills that regen in 5 seconds? why ever would you want to?
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
Because it makes for a challenge and allows for other classes to actually have a chance. We have way too many adren friendly maps. I have been on the sever on these maps and there will be 18 adren masters 1 weapon master and 1 medic. I think there are to many adren friendly maps. Monsters is supposed to be about a balanced group taking down and surviving the waves. we are not surviving. We are annihilating the waves and then Luci. This is not the great fun of barly staying alive this is complete overkill. I would like to see more maps like Akball, Spacejunk or just a few more stock type DM maps.

No shame, no dishonor, will run away to fight another day!
ACY
-
- Pro but Noob
- Posts: 133
- Joined: Sun Aug 24, 2008 11:00 pm
I assume he means maps where you can stock up to 700 adren in about 30 seconds then go fight and if you run out re-stock adren in another 30 seconds or so or.. maps where you can sit on an adren spawn in the combat zone and become invulnerable with a constant adren supply and killing monsters.Tazcrosblade_ wrote:what do you mean?
I agree with you Acy. Why doesn't the server run stock maps anyway? they don't have any super adren spawns or secret hiding spots but a lot of higher level players would enjoy those maps.. I would be one of those players ^^ I remember when I first played RPG.. the server I started on just had stock maps and it was actually enjoyable even if you were to lose..DW_ACY wrote:more stock type DM maps.
I know that many of the stock maps are not built for translocators. I'm also sure that there are not enough pathnodes placed for the monsters to spawn fast enough.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
D2Boss wrote:I know that many of the stock maps are not built for translocators. I'm also sure that there are not enough pathnodes placed for the monsters to spawn fast enough.
That's fine I understand needing to be "optimized" for invasion but the optimizatons gets carried away as the mapper starts to think about adren master needing adren. Well buy the skills and you get 3 adren every second, with max adren regen! People need to build characters smarter and play with in their abilities.

No shame, no dishonor, will run away to fight another day!
ACY
Pathogen comes to mind when taking about well build maps that require team work and effort. All three classes serve important rolls. I would enjoy maps of this variety.
Adrenaline Master - Inspector lvl 232
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
large adren spawns in combat areas [Teh laboratory , primeval treehome for example] encourage lightning rod spammers too , players who stand on these adren points not firing a single round yet scoring 12000 pts are simply being unfair to the rest of us who are fighting for a good score. Honestly u may aswell just use an aimbot [CHEAT] if ur gonna let a rod and triple do the work for you.
I agree with wail, perhaps changing some of the easy maps will make the server fun/challenging again.
I agree with wail, perhaps changing some of the easy maps will make the server fun/challenging again.

I'm going to propose something slightly different.Terra wrote:I agree with wail, perhaps changing some of the easy maps will make the server fun/challenging again.
Although it may seem like I really despise uber easy maps, I don't want them all gone.
It's good to have a diverse server with various maps that are hard, medium, easy, small, big, & whatever else ya wanna break it down ^.^
Easy maps are smooth and relaxing. I honestly say that I don't want to play Akbal maps for 5 hours straight. I want to throw in one or two easy ones just to ... relax.
The downfall of overstuffed adren easy maps is that they are picked way too many times, and you get tired of same ol' environment you see every day for 45 mins straight.
I'm proposing for new easy maps to replace some of the old (or upgrading an easy old map). One example is the laboratory. That map definitely has room to eye candy upgrades, and you can really cut down the adren in the middle rooms. Just be sure you don't cut down the adren to the point where we got another manifest on our hands :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}