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Monster Mash III - RPG Invasion Server Info
Posted: Thu Apr 16, 2009 7:26 pm
by DW_Fry
The invasion has begun!
IP: 208.100.49.223:7777
Name: Death Warrant: Monster Mash III - RPG Invasion (Be sure to check 'List All Game Modes')
Gametracker:
http://www.gametracker.com/server_info/ ... .223:7777/
Re: Monster Mash III - RPG Invasion Server Info
Posted: Thu Apr 16, 2009 8:44 pm
by Tazcrosblade_
dear god that was fast
i guess i should join up
Re: Monster Mash III - RPG Invasion Server Info
Posted: Thu Apr 16, 2009 8:54 pm
by DW_Fry
Tazcrosblade_ wrote:dear god that was fast
What? I first logged in to the server at 9 last night... Plenty of time to setup everything from scratch :)
Now the tuning begins.
Re: Monster Mash III - RPG Invasion Server Info
Posted: Fri Apr 17, 2009 4:19 pm
by DW_Bomzin
DW_Fry wrote:Tazcrosblade_ wrote:dear god that was fast
Now the tuning begins.
Lots and lots of tuning . Got on today . Couple peeps on . Something crashed . When it came back up started on Stalwart XL . Not on redirect . Loaded way to slow . Gave up...
Rounds seem quick not enough monsters first impression .
B
Re: Monster Mash III - RPG Invasion Server Info
Posted: Fri Apr 17, 2009 9:19 pm
by DW_Fry
DW_Bomzin wrote:
Rounds seem quick not enough monsters first impression .
B
Yup, although I think it appeared worse off than it is because of the voting mutator that I was trying to get to work just as you were on... it automatically votes a random map 10 seconds into the game... and I wasn't ready for it to switch to stalwart.
You also might have caught us while we were doing a once-through on a wave configuration that just spawned a few of each monster type sequentially so I could note their attributes and pair them up in a wave configuration.
That and it turns out the UT3 CTF and WAR maps are no good for Invasion without adding monster starts to the maps. All the monsters spawn in the base opposite where the players spawn, and all the path nodes the monsters see are on that same side of the map, so they don't travel.\
Plus, I've since configured the wave manager to add monsters as players join. I wanted to see how it played with a few people in... then setup the automatic adjustment and see how it plays with a fuller server.
It's coming right along.
Re: Monster Mash III - RPG Invasion Server Info
Posted: Sun Apr 19, 2009 6:18 pm
by Inspector
Nice, I am looking forward to this. Desktop is currently under construction.. so I won't be back in action until I get this problem sorted out. I have some sort of $MFT corruption. So far everything I have tried has not helped. :angryfire: May end up getting a new hard drive and reinstalling everything.
Re: Monster Mash III - RPG Invasion Server Info
Posted: Wed Apr 22, 2009 8:34 am
by CeilingCatXD
I just tried to connect to the UT3 MonsterMash server and it couldnt find the server with the IP you specified.
First it gave an error that the server was not on the query list, then it asked to direct connect. I said yes. Then it just sat there and never connected.
Re: Monster Mash III - RPG Invasion Server Info
Posted: Wed Apr 22, 2009 10:39 am
by Skyline
Server's offline atm, should be back shortly:
2/2661.html
I'll definitely check it out whenever it comes back online :)
Re: Monster Mash III - RPG Invasion Server Info
Posted: Wed Apr 22, 2009 8:54 pm
by DW_ToxicWaste
You might want to try 1v1 duel type maps until you get some customs. They will be small enough so the separate spawns won't matter.
Rich (TW)
Re: Monster Mash III - RPG Invasion Server Info
Posted: Wed Apr 22, 2009 10:37 pm
by DW_Fry
DW_ToxicWaste wrote:You might want to try 1v1 duel type maps until you get some customs. They will be small enough so the separate spawns won't matter.
True. Unfortunately, it also plays like you'd expect 1on1Mixer (sans hidey hole) to play on Server 1 with only 3 level 25s on... :)
Nightwolf's on the case of re-pathing some maps as we speak, so we should have a few invasion friendly maps by the time the server's back up.