Air Mars

Discuss all things related to our custom map 32 player ONS server
Empire
Posts: 5
Joined: Fri Apr 14, 2006 11:00 pm

Needs to go! i have got to the point where i cant take it anymore. it seems like everytime a maps its gonna be air mars next. MANY ppl cannot stand the map. i kindly ask that air mars be removed from the map list as many ppl that are regulars will leave everytime it is chosen which is unfortuantly occuring WAYYYY to much. to make matters worst now you guys added an additional air mars map!!!!!!!!!!!!!!!!!!!!!!!!!!??????/??

if you feel that air mars should get 86'ed from the map list plz post here

thank you

Commander Ramius
Purity_the_Kitty
1337 Haxor
Posts: 207
Joined: Fri Feb 17, 2006 12:00 am

There's a new AirMars? SWEET! What's changed?

I'd like to see AirMars with a bit more ground combat, but I don't really see what all the hate is about. It's a good map, plays evenly, and doesn't lag serverside nearly as much as many of the others on the list.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Empire, I understand your frustration if you see a map you don't like, which has gameplay you don't like. I HATE Bitchslap. But a lot pof people like it, so I keep it on there.

TBH, we have about 70 maps on the server, and this is the ONLY one that has very little groundwork. Can't the air fans have one map?????

Don't worry, I'm going to be doing a lot of work on the server next weekend, and I'll work on a new node layout for that map which will hopefully encourage more ground fighting.

Rich (TW)
DW_Bomzin
Site Admin
Posts: 2241
Joined: Mon Dec 26, 2005 12:00 am
Xfire: bomzin
Location: Layton,Utah

Can't the air fans have one map?????
Sure kill mars bring back raptore sky. :blackeye:
Purity_the_Kitty
1337 Haxor
Posts: 207
Joined: Fri Feb 17, 2006 12:00 am

Toxic, I just PMed you a couple of suggestions in case you're still in thought about the new layout, I had a couple ideas while I was tinkering with AirMars myself. :cat:

By the way, for a less crazy air map, there is also Platforms, which is quite cool.
Gorzakk
1337 Haxor
Posts: 172
Joined: Mon Apr 03, 2006 11:00 pm

ToxicWaste wrote:Don't worry, I'm going to be doing a lot of work on the server next weekend, and I'll work on a new node layout for that map which will hopefully encourage more ground fighting.

Rich (TW)
Some kind of iron bridge structures linking all the platforms may work. I am happy to do that if you want. :)
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Air Mars -- I find it boring and laggy (in the "bases"), but the problem isn't really with the map, it's that air combat generally tends to be kind of boring in UT04. I also found air combat in Halo PC (Ghost vs. Ghost) to be boring (though less so). Both have the same problem, namely they turn into endless turnfests. Maybe UT07 will change things but I am skeptical.

I don't think there's much that can be done really to change its fundamental nature. I don't think bridges would work. What could be done is add jump pads from one platform to another (this would work so long as you add physicsvolumes at the landing point to prevent deaths from falling damage).

Another possibility to making the air combat at least a little bit more exciting ... Adding a few of the Hyperblast escort ships to fly around the main blimp (movers) might provide for a little bit more dynamic play. Some big clouds (emitters) would also work, in my opinion, but emitters tend to slow a map down, so I'm not sure if that's a good idea.
Gorzakk
1337 Haxor
Posts: 172
Joined: Mon Apr 03, 2006 11:00 pm

Well I recently linked a version of airmars that contains 3 new kinds of raptor and Owocs Hornet. The aim being to end those endless stalemate spinning in the air battles. They are still very much a work in progress so try them out and let me know if you think they are any good and what alterations I should make.
Stormgirl
Camper
Posts: 55
Joined: Tue Mar 28, 2006 12:00 am
Location: Texas

Hi Gorzakk! Ok, I do not hate AirMars, but I am not it's biggest fan, either. It's one of those maps I have just gotten used to, and accepted. I played on your tweaked version for the first time yesterday, and just wanted to give you some feedback. I like the new node layout very much. The vehicles...the Hornet is cool, I like the Falcon, but the secondary fire is way too slow, any way to increase rate of fire on that one? same thing on the Starbolt Interceptor....the Wasp...yeah that thing is kinda useless :confused3: Overall, I liked the map, better than the original thanks to the node setup. Just one girl's humble opinions. :flower:
Purity_the_Kitty
1337 Haxor
Posts: 207
Joined: Fri Feb 17, 2006 12:00 am

If the Wasp is the one with the skymines...it's not useless, you just have to use it differently. It's not for air combat - haul it up into one of the mothership bays and cut loose on the guys guarding the node. Cop an Ultra Kill and call in your team after they're all dead, natch. ;)
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