Page 1 of 1

Volume Triggers

Posted: Tue Dec 29, 2009 4:30 am
by Dynadin
Ok. I am having a problem with making a volume trigger. I have to stress I know little about triggers. I have made viewshake and movers work with them, that is about it. How do you make volume work? I have placed a physics volume but it is always active. I want to be able to press the use trigger, the grav is reduced in a certain area (where the physics volume is), then you press another use trigger and it returns to normal. Even if someone could tell me how volume triggers work it would be helpful.

Dynadin

Re: Volume Triggers

Posted: Tue Dec 29, 2009 6:26 pm
by DW_Ant
Volume triggers are used to toggle the bPainCausing property. This is handy when you have like an explosion that will only damage players for that short period of time.

Re: Volume Triggers

Posted: Thu Dec 31, 2009 12:11 pm
by Dynadin
Ah ok. Is there a way to toggle gravity via a use trigger?

Re: Volume Triggers

Posted: Fri Jan 01, 2010 9:49 pm
by DW_Ant
I haven't experimented with altering gravity. I would check out Choco's Dome of Doom for an excellent example in triggering gravity.

Re: Volume Triggers

Posted: Sat Jan 02, 2010 5:18 am
by Dynadin
Yup. That was my next port of call ... now to play the map to get it into my cache XD

Re: Volume Triggers

Posted: Sat Jan 02, 2010 6:39 pm
by DW_KarmaKat
Dynadin wrote:Yup. That was my next port of call ... now to play the map to get it into my cache XD
Hiya!

Check your email, Dynadin! :D

KKat


:flower:

Re: Volume Triggers

Posted: Sat Jan 02, 2010 6:59 pm
by Dynadin
Thanks. I see scripted multiple gravity triggers were used ... never even heard of a multiple gravity trigger so I shall have to work it out ... though it will be a lot simpler now. As you can see I am back to mapping, hopefully I should be sending you three or four maps by the end of next week!