DM-Underworld-Battle-Arena (Map)

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Nelsoncarmo26
1337 Haxor
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This map was inspired by Mortal Kombat's Underworld.

It has the main battle arena, and the pits.
It has numerous traps, making it harder to get to the most desired places.
Becarefull not to fall down, or you're toast!

Download:
http://www.filefront.com/15246015/DM-Un ... -Arena.zip
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Anonymouse
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Location: Ithaca, NY

I don't think this is such a friendly map, we will just die like in absoluthell at wave 14, maybe you need to at some barriers so that the seekers won't throw you out, kinda like the one in MTMU-nightwolf's node shield.
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Nelsoncarmo26
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Care to elaborate a little more on that mouse?

What do you think I should add...
More ground areas?
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Anonymouse
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Joined: Sat Aug 01, 2009 7:35 pm
Location: Ithaca, NY

Yes, more ground areas.. maybe add a second layer of ground?
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Nelsoncarmo26
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See what the bosses have to say first, and perhaps i will add a top rim around the globe area, with just some sort of metal grid catwalk or something of the type.
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

This map was pretty unique. My poor character couldn't survive very well in here unless I went to the isolated secret room.
I think the secret room was too easy to get to. Rewarding people for their ability is fairly better than having the mover do all the work for you. Why not have them trans to the spot, or have them risk their life to get into the secret. It's an evil map, I'm sure you won't mind pulling a trick ;)
Like the mine layer trip you have to make. That's pretty creative.
It wouldn't hurt to place an anticamping volue in the secret room, too. I'm sure people there will camp there all 14-16 waves just to survive. When folks easily survive in the secret, then your map will no longer be a challenge (defeating the purpose of your theme you're developing).

One more thing to mention (easy fix). While I was spectating, I've noticed this black dot in the very bottom. I came close to it to find about 30-50 skeletons in one pile. That is eating a lot of memory (low frame rates) since each skeleton is about 1.5k triangles.
My solution to fix this is to place a cull distance on most of them (not all if you still want to see these skeletons from a distance). Just most of them.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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DW_KarmaKat
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In the underworld, not all is as it seems, death and temptation await! ;)

I like the concept...it only needs a bit of tweaking. I agree with all DW>Ant's comments.

Seekers should be interesting...we didn't make it to a seeker wave in the test server...but I can well imagine that a lot of creative transing will be required! Better learn to dance people!! ;D

KKat

:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
Nelsoncarmo26
1337 Haxor
Posts: 395
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I tought you might say that about the secret room... [s]I will put an anti-camping volume in there and I will add another trap too, so you have to trans half way there, like you said.

Will add a third key point where the mover will fall half way there, an you have to trans blindly due to the fire being in the way.

I'll remove most of the skeletons too, and spread the remaining ones around.[/s]

PS. karma Kat, i will use that what you said in the map's description and preview.
In the underworld, not all is as it seems, death and temptation await!

OK, Done!
*Deleted most skeletons, and spread them a little.
*Added an Anti-Camping to the Secret Room.
*Added an extra key point, so the platform falls half way there, so you have to trans blindly into the platform.
(I tried 10 times, and only almost made it once. So it will be really hard to get there, unless you find other means)

I just added V1 to the map's name to avoid confusion.
Here is the new Link:
http://www.filefront.com/15309543/DM-Un ... ena-V1.zip
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Cull Distance != Delete actors;
But if you're okay deleting them, I won't stop you.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
Contact:

I didn't know at the time what it was, so I though it was simpler to just delete most of the skeletons.

There's no need for that many anyway... :ssmile:

it's ready for a re-test, whenever you guys can.
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