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Any Interest in ONSPlus?

Posted: Wed May 10, 2006 5:02 pm
by DW_ToxicWaste
Hi All, was just wondering if any of you were interested in ONSPlus. The Titan folks have been running it quite successfully for months now. It has a few neat features. TBH, I think some features might confuse new people a little bit, but I figured I'd throw it out there.

You can find more information here:

http://homepage.eircom.net/~JBarrett847/ONSPlus.html

Let me know what you think. I can always put it up there temporarily as a test. TBH I don't know what it would do to CPU load. The Titan folks run very clean, well optimized maps, and well, we don't heh. But maybe worth a try.

Rich (TW)

Posted: Wed May 10, 2006 6:47 pm
by Namu
Wow, there are a few things in there that I wish were apart of official patches. I really like the getting points for linking teamates and what not. As for the drop points, I think you should be able to get out of your vehical no matter what, I hate this the most on Airs mars when I fly high in a hanger and cannot get out to save myself. (I may be mis interperting what that ONSPlus info is saying). I also like knowing which side I will get on too.

Sounds like a good thing to try out. If not for the main server, maybe this mutated one you may create soon.

Posted: Wed May 10, 2006 7:28 pm
by killrob
I played on the server with it and its very cool!
I like that you can signal for a pick up to your teammates and see when vehicels have spawned at your nodes.
Not cool enough to sacrifice game play though if it affects it

Posted: Wed May 10, 2006 9:49 pm
by zeus
looks interesting.. especially the dodge out of vehicles and the scoring... I have often wondered how exactly scoring works in ONS. It does not seem to be too balanced...

Some games I feel like I did a lot and I have a low score and others I feel like I am just spinning my wheels and I end up with a high score...

Posted: Wed May 10, 2006 10:53 pm
by Curly_Oxide
I'm down wit dat. I like points for linking thing; gives it a BF2 feel. I say yay!

Posted: Thu May 11, 2006 7:20 am
by Purity_the_Kitty
Count me in. If we want a good test base we should do it to a main server, and see if anyone actually notices the difference. Does it count as a nonstandard mutator for the server list? (I'm guessing not)

Posted: Thu May 11, 2006 8:54 am
by kaeolian
Sounds good to me id love to see this on the main server. I cant really see anything listed that I wouldnt like in game, but as mentioned before I like ONS as it is and if the server suffers because of the patch then it isnt worth it.

Posted: Thu May 11, 2006 9:45 am
by Gorzakk
I know Shamber, the guy who created this. I could ask him for a heads up on just how much this would effect the CPU. I know early versions did create a lot of problems, but hes sorted them all out as far as I know.

Posted: Sun May 14, 2006 10:22 am
by DW_e_aLpHa
I think that mutator would be good to try out on the server... liked all the plus features.. mentioned there.. ( ull get points for charging and damaging ocupied vehicles.. thats a good reward for those. very nice players that always share their.. link gun juice with those in need.. thats pretty pretty fair to be rewarded for... )

Go ahead Toxic we try it out..



Daray

Posted: Sun May 14, 2006 4:46 pm
by Curly_Oxide
Speaking of ONSplus, I tried to play it on Titan's and I got message that said something like, "ONSplus version mismatch". I've had this problem with several of those wacked out servers too. Anybody know how to fix that?