Posobility of having pet wailords, seekers, and goros?

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@nt
Pro but Noob
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I was wondering if we could have mroe pets such as WOS's Wailords, the seekers, and the goros.
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DW_Ant
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Location: North Carolina

Nope.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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MOOKE
Killer in Training
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Could we get rid of a few pets?
NahasapeemapetiloN wrote: DONT HATE THE PLAYER HATE THE GAME
MOOKE
Killer in Training
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I'll take the silence as a no.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

silence means that there isn't an answer.

Now predictions could be made though.
Save from the pupae, the summoned monsters might stay.
But to fix the inventory overload, the monster tokens may be destroyable.

Once again, this is only a prediction.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Instead of having destroyable "tokens", how about having a single summons artifact instead of one per available pet? When activated, a menu of available pets would appear and allow the player either to click or press a key for the monster they want to summon. The menu would also show the adren and monster points required.
@nt
Pro but Noob
Posts: 148
Joined: Sat Mar 20, 2010 7:14 am
Location: USA Massachusetts

the main idea i was trying to get out was to replace pet raptor with pet seeker since it seems we don't have many flying pets.
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@nt
Pro but Noob
Posts: 148
Joined: Sat Mar 20, 2010 7:14 am
Location: USA Massachusetts

Seven_of_69 wrote:Instead of having destroyable "tokens", how about having a single summons artifact instead of one per available pet? When activated, a menu of available pets would appear and allow the player either to click or press a key for the monster they want to summon. The menu would also show the adren and monster points required.
I think it would be a bad idea because

1. I can imagine all those packet losses
2. It's hard to shoot monsters when looking at a huge menu of pets at the same time.
3. Lags.

But I still think it's a pretty cool idea. It could be great for high performance computers but with fail pc's like mine, it's just going to cause even more lags.
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DW_Ant
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I don't see it causing lag since menus are client based (nothing is sent to the server until the player spawns the monster).

However from what I hear is that creating menus could be a pain in the ace. I should not say that since I've never attempted to create one before, but once I start learning about menus, I'll revisit this idea.

Give me a few months, and don't let me forget ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
@nt
Pro but Noob
Posts: 148
Joined: Sat Mar 20, 2010 7:14 am
Location: USA Massachusetts

DW_Ant wrote:I don't see it causing lag since menus are client based (nothing is sent to the server until the player spawns the monster).

However from what I hear is that creating menus could be a pain in the ace. I should not say that since I've never attempted to create one before, but once I start learning about menus, I'll revisit this idea.

Give me a few months, and don't let me forget ;)
You know the ut2k4 frag ops mod? well, there's this button called the loadout menu that shows you all sorts of the guns and greandes and all that kind of stuff. That was the menu thing i was thinking about.
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