Page 1 of 1

DM-Twist

Posted: Tue Jul 20, 2010 10:40 am
by KageOni[]
Hiya Guys Im Back, Im working On A New Map Atm, Which Is Basically A Simple Cube With A Few Beams Extending Out Of It, Now What I Hope For Is To Use Those Gravity Triggers Used In Chocos Dome Of Doom, Hopefully Allowing Each Wave To Be Played On A Different Side Of The Cube, I have Tried Using Volumes Which Change The Gravity For Test Purposes, And The Character Remains The Same Way Up And Gets Stuck. I Have Heard To Do This Alot Of Coding Is Required And That Certainly Isnt A Good Point For Me. If There Is No Possible Way To Do This, An Alternative Would Be To Have A Mutator Running Allowing Players To Walk Up Walls, Basically A Permanent Electro-Magnet, I Have Seen This Before And Looks Awesome.

Here Are Two Videos:
Gravity Switching Map: http://www.youtube.com/watch?v=T7WlWrI_KcA
Yeah Tt Sucks But Just For The Idea.
Walk On Walls Map: http://www.youtube.com/watch?v=N_72sFJ6 ... re=related

Hopefully, Using These Ideas We Can Create A New Unique Map For The MM Server

Here Is A Quick Unfinished Design, This Is Just For Ideas, The Simplicitity Is A Great Feature For A Unique Map. http://yfrog.com/1ndmtwistscreenj

Comments Please.

If Anyone Can Help Just Message Back And Credit Will Be Given Where Needed.
Thanks, KageOni

Re: DM-Twist

Posted: Tue Jul 20, 2010 2:27 pm
by DW_WailofSuicide
Unreal Engine does not support multidirectional gravitation. You're probably better off going with another idea, as this is basically not possible without being extremely hacky. And even something like the Electromagnet is not really a good idea since (as you may have noticed) aiming becomes tricky/nonresponsive and it is hard to aim at many angles when using it.

Re: DM-Twist

Posted: Tue Jul 20, 2010 10:24 pm
by DW_Ant
The Gravity switching map isn't done by changing the gravity. That map was created by placing warpzones on ceilings.

Second one looked neat, but I'm pretty sure it wont work so smoothly in net play. Never hurts to try that map though, just need to know where to find it.