Frostdeck17 INV - Feedback
Posted: Mon Sep 06, 2010 10:11 am
Some of us on the server yesterday voted (wail's?) FrostDeck17-b1 for mashing. There were 5-10 of us on at the time. And as it was a beta I thought I would provide some feedback from players on the server and myself.
One or two people said 'this is really boring' but I think it was down to the lack of high levels (therefore we all had to hide) and the general current dodginess of the wave setup, especially for a low number of players on a hard map.
The map WAS damn hard, I understand that it is meant for anything but invasion, and is only on there as a test. I liked the theme of the map overall, the frosty version of the deck almost made me shiver. Loving the cold metal textures.
There's only one bug I found, and that was that the monsters fall right through the ice when they move about on it, munching at all the poor helpless players above them.
Overall, as a TAM or DM map, I would rate it 9/10. As invasion, 5/10. But I've only played it once under bad circumstances.
Sorry, I would have posted this under the map's topic but I can't for the life of me find it again. :sangry:
Jon
One or two people said 'this is really boring' but I think it was down to the lack of high levels (therefore we all had to hide) and the general current dodginess of the wave setup, especially for a low number of players on a hard map.
The map WAS damn hard, I understand that it is meant for anything but invasion, and is only on there as a test. I liked the theme of the map overall, the frosty version of the deck almost made me shiver. Loving the cold metal textures.
There's only one bug I found, and that was that the monsters fall right through the ice when they move about on it, munching at all the poor helpless players above them.
Overall, as a TAM or DM map, I would rate it 9/10. As invasion, 5/10. But I've only played it once under bad circumstances.
Sorry, I would have posted this under the map's topic but I can't for the life of me find it again. :sangry:
Jon