Since WM has the least amount of "unique" skills, I came up with some new skills for WM. Sorry if they're too hard to code or overpowered.
[glow=green]Power Leech[/glow]
Description: Gives you 3 artifacts that allow you to gain extra benefits from killing monsters. You must be a Weapon Master and at least level 180 to purchase this skill.
Level 1: You are given the following artifacts: Soul Leech, Armor Leech, Strength Leech,(Artifact Effects explained below)
Soul Leech: Every time you kill a monster, there will be a 5% chance of being able to regain 1% of the monster's total HP. You cannot stack Soul Leech with another Power Leech artifact. Costs 500 Adrenaline to activate.
Armor Leech: Every time you kill a monster, there will be a 5% chance of being able to gain 1% of the monster's total DR. The stats return to normal after completing a wave. You cannot stack Armor Leech with another Power Leech artifact. Costs 600 Adrenaline to activate.
Strength Leech: Every time you kill a monster, there will be a 5% chance of being able to gain 1% of the mosnter's total DB. The stats will return to normal after completing a wave. You cannot stack Strength Leech with another Power Leech artifact. Costs 600 adrenaline to activate.
Level 2: The Artifacts will have double chance of triggering and will gain an additional 0.5% HP from Soul Leech, get an additional 0.5% DR from Armor Leech, and recieve an additional 0.5% DB from Strength Leech.
Level 3: You will be able to stack 2 Power Leech Artifacts togethor.
Cost Per Level: 50,55,60
Those artifacts were meant to give WM a last resort when all of WM's deemers and ions are gone.
[glow=red]Don't forget the pole![/glow]
New WM skill suggestion
I too would like to see some wm artifacts. If and when they complete the Weapon Mastery mod, that would be cool, as that gives the wm some cool artifacts.
Thing to keep in mind though is that wm is pretty powerful and sometimes underrated. Things people in general don't consider are things like wm's ability to use things like Retaliation weapons which other classes can't easily do because Retaliation and Vampire work together really well.
So the danger is making them too overpowered, and some would argue they already are.
So DB leech i think would be overpowered, cause wm can already wreak so much havok, especially when using retaliation weapon. HP leech seems not so needful because vamp level 10 is already very nice for healing.
However I think the DR leech could be very useful, but it would have to be done in such a way as to be only useful in survival high monster level situation, as otherwise wm's would be crusing through waves undamaged which i don't think is what we want. so maybe it could be type of thing where you only get one of them when you spawn, can only use it once (per spawn), it's effects only last 2 or 3 mintues, but has a quite powerful DR leech(like 8%), so if you use it in a pack of monsters with your last deemer or ion, you gotta good chance of surviving. with a 2 or 3 minute window of effectiveness, you would have enough time to kill some stuff and get your DR up for when your globe runs out.
Thing to keep in mind though is that wm is pretty powerful and sometimes underrated. Things people in general don't consider are things like wm's ability to use things like Retaliation weapons which other classes can't easily do because Retaliation and Vampire work together really well.
So the danger is making them too overpowered, and some would argue they already are.
So DB leech i think would be overpowered, cause wm can already wreak so much havok, especially when using retaliation weapon. HP leech seems not so needful because vamp level 10 is already very nice for healing.
However I think the DR leech could be very useful, but it would have to be done in such a way as to be only useful in survival high monster level situation, as otherwise wm's would be crusing through waves undamaged which i don't think is what we want. so maybe it could be type of thing where you only get one of them when you spawn, can only use it once (per spawn), it's effects only last 2 or 3 mintues, but has a quite powerful DR leech(like 8%), so if you use it in a pack of monsters with your last deemer or ion, you gotta good chance of surviving. with a 2 or 3 minute window of effectiveness, you would have enough time to kill some stuff and get your DR up for when your globe runs out.
Warning: Incoming Warhead!!
Wanted on 1000 planets for mass destruction of alien life forms!
Wanted on 1000 planets for mass destruction of alien life forms!
-
- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
I don't think that WM is overpowered. The AM can do its own combos (e.g. run both globe AND triple without energy weapons) which are difficult for WM and impossible for medics.
IMO there are no overpowered classes, just one underpowered class - medic.
As for WM skills, I'd like to see WM spawn with a breakable MWM. After all, they are supposedly Weapons Masters and there is a WM in MWM. :swink: Also WM should spawn with EWC and fiendish relic. No infs though.
For each level:
IMO there are no overpowered classes, just one underpowered class - medic.
As for WM skills, I'd like to see WM spawn with a breakable MWM. After all, they are supposedly Weapons Masters and there is a WM in MWM. :swink: Also WM should spawn with EWC and fiendish relic. No infs though.
For each level:
- Spawn with breakable MWM
- Also spawn with EWC
- Also spawn with fiendish relic
-
- DW Clan Member
- Posts: 117
- Joined: Tue Feb 10, 2009 7:16 pm
Spawning with the ewc would be a nice touch. But since weapon masters already spawn with magic weapons. The fiendish relic and a MWM from the start will give the WM to much of a advantage.
-
- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
True, a WM doesn't really need to spawn with those artifacts. (But AM doesn't really need to spawn with anything but globe and MWM.) And I guess it depends whether one considers a WM to be a master of making or using weapons. Spawning with those artifacts would shift a WM more towards the making aspect.
-
- Killer in Training
- Posts: 14
- Joined: Tue Oct 19, 2010 11:29 pm
I've found retaliation to be very fun to use as a WM but I have trouble staying alive because of the increased damage I take. Probably because I only have level 5 Vampirism at the moment.
I don't see any REAL problems with the weapon master. Works good enough in my opinion.
My only complaint would be with the triple / MWM availability for WM as well as Medics. Sometimes I can go close to an entire game (or the entire game) without finding a triple or MWM, or a globe for that matter. Which makes it frustrating when I can't start rolling monsters along with the AM, who spawn with everything.
Maybe adding a one-time-use triple / globe / MWM for weapon masters per wave? Or per life? It could be labeled like Weapon Master's Triple, Weapon Master's globe, etc. But just a one-time-use thing.
I mean I'm not a coder so I can't really say if this would unbalance things or not.
I don't see any REAL problems with the weapon master. Works good enough in my opinion.
My only complaint would be with the triple / MWM availability for WM as well as Medics. Sometimes I can go close to an entire game (or the entire game) without finding a triple or MWM, or a globe for that matter. Which makes it frustrating when I can't start rolling monsters along with the AM, who spawn with everything.
Maybe adding a one-time-use triple / globe / MWM for weapon masters per wave? Or per life? It could be labeled like Weapon Master's Triple, Weapon Master's globe, etc. But just a one-time-use thing.
I mean I'm not a coder so I can't really say if this would unbalance things or not.

-
- DW Clan Member
- Posts: 117
- Joined: Tue Feb 10, 2009 7:16 pm
Even with maxed vampirism the retaliation weapon can still be hard to control. Avoid using it around Raptors, and take caution with Seekers, Angus, Triceratops, Spinosaurus, Rainbow and Spider Queens. Titans no need to worry about. They will kill you with or without it. :P
I've said this in game to a good response but I'll mention it here on the forums I guess. AM's should not get the offensive artifacts on spawn, that's one tweak I'd like to see. Triple Damage and Lightning Rod are very powerful and EVERYONE should have to find them "out in the field", not be given them on spawn. AM's can have their globe for survival purposes, but giving them the most critical offensive artifacts as well is too much.
WM's should also be immune from picking up negative weapons that drop from monsters as well or from pickups seeing as they're the only class unable to deal with this situation easily and they are WEAPON MASTERS, but that's another topic/rant entirely.
@OP: An interesting idea, but it seems too overpowered given how many kills you can rack up in a wave. This is a high level WM skill and such players are already very sturdy and damaging to the monsters.
WM's should also be immune from picking up negative weapons that drop from monsters as well or from pickups seeing as they're the only class unable to deal with this situation easily and they are WEAPON MASTERS, but that's another topic/rant entirely.
@OP: An interesting idea, but it seems too overpowered given how many kills you can rack up in a wave. This is a high level WM skill and such players are already very sturdy and damaging to the monsters.
-
- Killer in Training
- Posts: 14
- Joined: Tue Oct 19, 2010 11:29 pm
That is a very good idea in my opinion. It doesn't make things any easier than they already are, and everyone has a fair chance of being top scoring players.Urtho wrote: AM's should not get the offensive artifacts on spawn, that's one tweak I'd like to see. Triple Damage and Lightning Rod are very powerful and EVERYONE should have to find them "out in the field", not be given them on spawn. AM's can have their globe for survival purposes, but giving them the most critical offensive artifacts as well is too much.
Let's face it, you can't really rack up points until you get a triple or a lightning rod. Unless you camp a DD spawn, which doesn't work that well and isn't really fair to other players. And a rage +10 weapon can work for a while but then it becomes more of a disadvantage than an advantage.
I think it's a fair change. I endorse Urtho's idea :sclapping:

-
- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
Lighting rods, triples, and globes are available on wave 1 and sometimes my WM has all 3 plus a MWM on wave 1. With the exception of maybe later waves, WMs are at no disadvantage to having to pick them up every time they spawn. For stats sakes, of the top 10 total scorers, there are 6 WMs, 2 AMs, and 2 Medics. Even in the top 25, there are more high level high scoring WMs than AMs. And of the top scorers/minute (and discarding irrelevant data) there is an equal distribution of WMs and AMs. Now I'm not saying it would hurt the AM not to spawn with the triple and rod, I'm just saying that WM is certainly NOT at a disadvantage for having to pick them up.Urtho wrote:... AM's should not get the offensive artifacts on spawn, that's one tweak I'd like to see. Triple Damage and Lightning Rod are very powerful and EVERYONE should have to find them "out in the field", not be given them on spawn. AM's can have their globe for survival purposes, but giving them the most critical offensive artifacts as well is too much.
While WMs can spawn with non-negative weapons, the randomness of the game shouldn't prevent them acquiring negative weapons during game play. WMs shouldn't be exempt from game-play factors like discarding a * weapon (in hope of picking up something else) and never end up with a negative weapon. And even AM isn't infallible. Try globing with 100 adren against high level monsters and it's not so easy trying to roll away negatives. As for medics, sure they can "medic away" a negative weapon but not without losing their current weapon. Great way to lose MP5 on a map with no spawn, or medic'ing some negative mines and losing both if neither are on the map.Urtho wrote:WM's should also be immune from picking up negative weapons that drop from monsters as well or from pickups seeing as they're the only class unable to deal with this situation easily and they are WEAPON MASTERS, but that's another topic/rant entirely.