The Most Important Aspect in Making Maps!
Posted: Tue Mar 22, 2011 5:23 pm
Hello there,
I wanted to share with the DW community a TED video/talk titled "Why light needs darkness" by architect Rogier van der Heide. I originally was just going to send this to my brother because making maps is his passion as some of you know, but I felt this topic deserved to be shared with all other aspiring map makers. I would be doing a great disservice to those by withholding the idea, in my opinion, that the most important aspect in map making is the "Lighting." This is what distinguishes the line between amateurish and great maps. Now, I don't want to confuse this with gameplay, because how well the gameplay is is determined by the overall experience of each possible aspect, and what I am simply stating is the lighting is what enhances the gameplay more so than any other contributing factor. The link is as follows:
http://www.ted.com/talks/rogier_van_der ... kness.html
In this video, Heide explains how important lighting is in our building environments and in the world, but never mentions games as this is not the kind of field he is in, but it could easily be connected to this subject. Although, Heide doesn't connect his topic to map making, he does use a painting as an example towards the end of his lecture in which he explains how the "suspense" of the painting is created through darkness and in the light. "We should start making the light out of darkness and use the darkness as a canvas." The gaming world is just another fantasy environment that we may choose to spend a certain amount of our time just like in a book or any other artistic avenue. In this sense, we try to create maps that, although they are fictional, are as real as we can make it seem. But how do we do that?
I want to quote you some Key points in Heide's lecture that supports this idea of how important lighting is in our lives:
1.) "There is no good light without proper darkness."
2.) Heide explains in Le Corbusier's work that, "He created this gorgeous building where you can see the sky and where you can experience the sun that gives us better life in the building environment just because of the relevance of light in its brightness and in also it's shadows."
3.) "The beautiful dynamics of the sun bringing these into the building creates a quality of our building environment that truly enhances our life and this is all about darkness as much as it is about lightness, of course, because otherwise you don't see these dynamics."
4.)"The human eye turns out to be remarkably adaptable to all these different light conditions that together create an environment that is never boring and never dull."
5.) Heide also explains the concept of "Focal glow-Ambient luminescence-Play of brilliants" which he explains "make a beautiful experience." These three concepts can be very useful in how you can establish lighting in your maps! He also says, "These three distinctive elements together make a lighting environment that helps us feel better and we can only create that out of darkness."
6.) "Darkness is for our imagination, for contemplation, and to help us relate to everything."
I've enjoyed even the most simplest maps, because of the lighting as they give me a feeling of comfort. Perhaps this could be the reason and a key ingredient of why such maps are popular.
It is out of our subconsciousness that we may enjoy a room/building/map environment because of the lighting, and it is often times overlooked in creating a map. Although I never have created a map myself, I have had the privilege of experiencing and seeing photos of my brother's maps as he works on them before he puts in the lighting. Also, this concept of "lighting" is in everywhere such as art and even through music. As I compose music, the darkness and light are the minor and major keys in music, and the most poignant is the chord only because of the chord it follows.
:salute:
I wanted to share with the DW community a TED video/talk titled "Why light needs darkness" by architect Rogier van der Heide. I originally was just going to send this to my brother because making maps is his passion as some of you know, but I felt this topic deserved to be shared with all other aspiring map makers. I would be doing a great disservice to those by withholding the idea, in my opinion, that the most important aspect in map making is the "Lighting." This is what distinguishes the line between amateurish and great maps. Now, I don't want to confuse this with gameplay, because how well the gameplay is is determined by the overall experience of each possible aspect, and what I am simply stating is the lighting is what enhances the gameplay more so than any other contributing factor. The link is as follows:
http://www.ted.com/talks/rogier_van_der ... kness.html
In this video, Heide explains how important lighting is in our building environments and in the world, but never mentions games as this is not the kind of field he is in, but it could easily be connected to this subject. Although, Heide doesn't connect his topic to map making, he does use a painting as an example towards the end of his lecture in which he explains how the "suspense" of the painting is created through darkness and in the light. "We should start making the light out of darkness and use the darkness as a canvas." The gaming world is just another fantasy environment that we may choose to spend a certain amount of our time just like in a book or any other artistic avenue. In this sense, we try to create maps that, although they are fictional, are as real as we can make it seem. But how do we do that?
I want to quote you some Key points in Heide's lecture that supports this idea of how important lighting is in our lives:
1.) "There is no good light without proper darkness."
2.) Heide explains in Le Corbusier's work that, "He created this gorgeous building where you can see the sky and where you can experience the sun that gives us better life in the building environment just because of the relevance of light in its brightness and in also it's shadows."
3.) "The beautiful dynamics of the sun bringing these into the building creates a quality of our building environment that truly enhances our life and this is all about darkness as much as it is about lightness, of course, because otherwise you don't see these dynamics."
4.)"The human eye turns out to be remarkably adaptable to all these different light conditions that together create an environment that is never boring and never dull."
5.) Heide also explains the concept of "Focal glow-Ambient luminescence-Play of brilliants" which he explains "make a beautiful experience." These three concepts can be very useful in how you can establish lighting in your maps! He also says, "These three distinctive elements together make a lighting environment that helps us feel better and we can only create that out of darkness."
6.) "Darkness is for our imagination, for contemplation, and to help us relate to everything."
I've enjoyed even the most simplest maps, because of the lighting as they give me a feeling of comfort. Perhaps this could be the reason and a key ingredient of why such maps are popular.
It is out of our subconsciousness that we may enjoy a room/building/map environment because of the lighting, and it is often times overlooked in creating a map. Although I never have created a map myself, I have had the privilege of experiencing and seeing photos of my brother's maps as he works on them before he puts in the lighting. Also, this concept of "lighting" is in everywhere such as art and even through music. As I compose music, the darkness and light are the minor and major keys in music, and the most poignant is the chord only because of the chord it follows.
:salute: