Page 1 of 2

ONS-Aridoom-Rocketcar

Posted: Sun Jun 18, 2006 1:41 pm
by Gorzakk
Who made this map? The author is "clawfinger" but this looks like an edited version.

Posted: Sun Jun 18, 2006 6:09 pm
by DW_Wraith
I thought you did this Gorzak....

:toothy8:

Posted: Sun Jun 18, 2006 6:12 pm
by Gorzakk
DW_Wraith wrote:I thought you did this Gorzak....

:toothy8:
No. Thats the thing. I just looked at the "Rocket Cars" and the skins are the same as my scorpius. The Rocket cars themselves are Scorpius Diablos with the name changed and the rockets converted to levi rockets. If its someone here who did it I dont mind at all. But I really would like to know where it came from.

Posted: Mon Jun 19, 2006 11:09 am
by DW_ToxicWaste
The author's nickname is Nathan5555. I'm not sure if he's registered here.

If you'd like to talk to him, I can try to get a word to him. I'd rather not give out his email address right off.

Rich (TW)

Posted: Mon Jun 19, 2006 11:27 am
by Namu
I actually don't like the rocket cars, way to hard to control. If you drive them backward however, you have a completly over powered vehical that can zip away really fast if it gets in trouble.

Posted: Mon Jun 19, 2006 12:48 pm
by DW_Wraith
I'm not too fond of those rocket cars in that map either, they drive way too fast for the amount of traction you get, its like driving on ice or worse. Thats the only concern I have about the map.

Posted: Mon Jun 19, 2006 2:31 pm
by joeblow
hes was on the server last evening about 5-7 pm EST I think.


I personally love the cars there fire power is emense just dont drive an shoot is all.



wp

Posted: Mon Jun 19, 2006 3:07 pm
by Gorzakk
If you catch him get him to sign up. We can always use another mapper about the place. I think the 4 wheel steering of a vehicle that fast was a mistake though. And Aridoom is a bit too small for fast scorps. But if those things where a little more handlable they would be perfect for tempura.

Posted: Mon Jun 19, 2006 8:42 pm
by DW_ToxicWaste
I dropped him an email and gave him a link to this thread.

Rich (TW)

Posted: Mon Jun 19, 2006 9:14 pm
by Purity_the_Kitty
Honestly I love what the Rocket Cars add to the map. They're great turtle-breakers, and Aridoom is far too defensive normally. You just can't break that many tanks and turrets holed up on the node without SOMETHING (and you're not likely to pull something to grab that redeemer out from under their noses unless you're good and they aren't). Rocket Cars definitely offer something, and if they were removed I'd consider adding in target painters between the bases and the first nodes.