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Arctic Conquestion II Beta map

Posted: Thu Jun 22, 2006 11:53 am
by DW_Wraith
I'm not sure whether to post in this forum or the UT Technical, but I am posting here for a map that eventually will be on the server....

http://www.clandw.com/Download/index.ph ... I-beta.exe
(revised Monday July 31, 2006)

The latest beta is playing on the server.

If you have your UT2K4 settings under "World Detail" set to high, then you will see the blowing snow effect I added. If you don't have your settings put on high, then this effect won't be seen. This is just to help those with slower cards so that they can play.

Thats all to report!

Wraith

Posted: Thu Jun 22, 2006 12:09 pm
by Namu
Not sure what phase this is at but here is my quick feedback.

Nodes not connected? I could also walk through the igloos on the map, no snow in them, but I could walk through them/ fly through them. THe little sheds are like magnets for the raptor, especcially the roof, i got stuck to them with a tap. It also seems like you can shoot at the sheds, but the fire hitting the roof is not hitting the roof directly, but slightly under it.


Just some quick info, great looking map though, can't wait to play it with 32peeps.

Posted: Thu Jun 22, 2006 2:04 pm
by DW_Wraith
For some reason, the node set-up was broken, it is fixed now. I updated the download link and its 1b version. I was working on the map on another computer, and maybe thats why the links broke? I dunno, anyhow I'll check out what you said about the sheds.

Posted: Thu Jun 22, 2006 2:24 pm
by DW_Wraith
OK, So this is gonna be one of those days where everything falls apart...lol

OK, I just posted the latest build and kept the same beta number. It fixes the igloo and the quonset, which last night I was playing with the collision on the textures and had shut them off and forgot to turn on again. While I was at it, I made all the weapon lockers the same. One had alot of mines in it and I don't want mines at all. All are identical. I can adjust later on...

Thanks for the info Namu. Greatly appreciate that you caught that...

This should be ready to go as of 2:24 CST....

sigh....

P.S. all the maps that are installed with the installer can be removed via the Add/Remove programs in the control panel in windows.... Please use that, as some maps also have custom textures and sounds/animations etc.... that way you can safely remove the correct map and all its bits...

Posted: Sat Jun 24, 2006 2:27 pm
by DW_Wraith
A few more fixes today, mostly cosmetic...Thanks KKat for letting me know about the floating trees....lol

Some texture collisions turned back on and I will go thru the others when I get time. I don't think we'll be seeing this map on the server anytime soon. Feel free to download it however. The link is in the first post, or just go to the main page and click on "maps" and select the onslaught folder then click on the "ONS-ArcticConquestion-II-beta1c.exe" file.

Enjoy...

Posted: Tue Jul 04, 2006 3:55 pm
by DW_Bomzin
Nice Wraith played this Twice now. Good times. :cheers:

Keep up the good work.

Posted: Tue Jul 04, 2006 7:11 pm
by Namu
Some probs I noticed:

Trees floating, node setup was horrible for the 2 battles we had, once it got to a certain part you could no push back b/c of the spawn killing from enemy nodes about 2 feet away. I was able to fly a raptor out of the map...

Dunno what else, can't rember,


Great map though, hope this helps.

Posted: Wed Jul 05, 2006 10:02 am
by DW_Hornet
Some one still needs to make a good node setup. I still dont like the fact i cant isolate nodes.

Posted: Wed Jul 05, 2006 10:22 am
by DW_Wraith
I will look at the node layout and probably change it.

The trees and other floating stuff was fixed awhile ago, however Toxic had put an older version of the beta up not knowing there was a newer beta at the time.

I added 2 redeemers on top of the mountain in the center, nothing special, just grab them for now...and currently am working on jump pads and teleport tubes

more vehicles added

Height has been lowered as far as how high you can fly in a Raptor. Will look into the ability of flying off the map.

Posted: Wed Jul 05, 2006 12:23 pm
by DW_Wraith
Hornet: I added 2 redeemers, let's see how that plays out when the next revision is ready.

If you want, I am wanting to create an indoor map, what you can do is figure out "The Perfect Node Layout". I want to build a map by starting with the most important part (node layout). You can decide on whether there are multiple levels, and what nodes go where and how they are interconnected.

Perhaps its time to try Toxic's thought about a Frag-Mart style map/mall. LEt me know what you come up with.