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Monster Evolution Screenshots!

Posted: Tue Jan 24, 2012 11:21 pm
by Thwart
This thread had to start sometime!


I wanted to start by showing what I see when I am having networking issues through my temporary internet connection through Criket. Apparently when there is a storm in my vicinity, it translates into the game.

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Re: Monster Evolution Screenshots!

Posted: Wed Jan 25, 2012 4:39 pm
by DW_WailofSuicide
Thwart wrote:This thread had to start sometime!


I wanted to start by showing what I see when I am having networking issues through my temporary internet connection through Criket. Apparently when there is a storm in my vicinity, it translates into the game.
Wow that's funky. Never seen floating wall sections like that before... Maybe I should try taking a screenshot of some of the weird texture effects I've gotten in Divine Fortress.

Re: Monster Evolution Screenshots!

Posted: Tue Jan 31, 2012 4:24 am
by Azmodan
hmmm a screenshot thread :sclapping:

Let us start with a simple spawnkill of the whole party.

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Then maybe some nice shrike camouflage

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and finally some minor pet spawn glitch :sinlove:

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Re: Monster Evolution Screenshots!

Posted: Tue Jan 31, 2012 4:37 am
by DW_Ant
The spawn kill at Nano Clean is fixed.
The double spawn glitch is old. Already fixed.
As for the Divine Fortress screenshots, the client is receiving data from the server. Many actors have not been initialized. Such as movers for this example. All movers are set to coordinates (0,0,0) [the map origin] if the client is not informed where the movers are suppose to go in the first place. You'll see this in many maps when you first connect to any server (as long as the map's origin is immediately view when you come in).

Those are all movers there.

Re: Monster Evolution Screenshots!

Posted: Thu Feb 02, 2012 5:53 am
by Azmodan
Ant's knowledge about mapping becomes more and more scary :srofl:

I didn't even know there was a real glitch with spawning 2 pets. I just used the "kill pet artifact" and it didn't die, then i summoned the next one :snod:

Oh and of course I know that you fixed the Nano Clean spawn (after everyone mobbed me for pointing out that it can't be intended that there is a rez at this point and the whole party just dies without being able to do anything) but that doesn't change the fun in this Screenshot :swink:

Re: Monster Evolution Screenshots!

Posted: Fri Jul 13, 2012 9:49 am
by Thwart
How Zombies get Fat!

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Re: Monster Evolution Screenshots!

Posted: Mon Aug 06, 2012 8:12 pm
by El_Salvador_503
Nice Effect Around the Skaarj :P

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Re: Monster Evolution Screenshots!

Posted: Wed Aug 08, 2012 4:08 am
by Azmodan
So that is how it looks like when it is about to evolve into a waillord :snod:

oh and here is some lucy on lobby, took us 1 hour to spawn it

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and some shrike camouflage fails :srofl:

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Re: Monster Evolution Screenshots!

Posted: Sat Aug 11, 2012 8:51 pm
by El_Salvador_503
We made 1 boat from 2 xD

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About the Adv. Face Hugger :O

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Re: Monster Evolution Screenshots!

Posted: Mon Aug 20, 2012 6:48 pm
by El_Salvador_503
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Lava or Red Titan ?
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