AS-Iguazu

Anything and everything related to the Evolution server.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

By the end of April, there will be a new map for Monster Evolution.

Introducing Toni Seifert's Iguazu!

Image
Image

Get your sniping and hunting gear ready. This map is full of dinosaurs, dragons, and sneaky snipers!

Map difficulty ranking: III - IV
Duration: 1 - 2 hours
Average xp reward (when there's only 1-player): 1k - 2.5k
Custom Music: 5
Objectives:
  • 3 Proximity Objectives
  • 1 Hold Objective
  • 6 Assassination Objectives
  • 5 Button Objectives
  • 9 Destroyable Objectives
Cutscenes included


Due to sparse resurrections, this map is also be the first to introduce Isolated Combat concept where player monsters are able to play a mini-Invasion game while waiting for the next resurrection event. Feedback on this concept is welcomed. If encouraged, we'll add more of these mini-games in other maps with sparse resurrections.


Ridable dragons will be introduced here as well. Don't miss it!
Image[/color]
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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El_Salvador_503
Camper
Posts: 53
Joined: Mon Aug 16, 2010 11:51 pm

Cant Wait Ant! DW always pushing UT to the Limits! Nice Work!
If we don't do what we love, no matter if we do it all day we will always be unoccupied...
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Nice, Ant :thumbright: . A new map for Monster Evolution :cheers: :cheers: :cheers: .
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Looking forward to this one a lot. Might slightly overshadow my next level unless I can get mine out first!
Taries
Camper
Posts: 76
Joined: Fri Mar 30, 2012 3:35 am
Location: Czech Republic

Looks awsome :)
Tunga
Posts: 1
Joined: Fri Apr 06, 2012 7:18 pm

I particularly like the ridable dragons :thumbright:
Azmodan
1337 Haxor
Posts: 156
Joined: Sun Apr 04, 2010 3:46 pm

Only if it can shoot beams and has flares to distract enemy rockets :sitwasntme:
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

That wont be necessary. These dragons are fast and agile enough to dodge most guided projectiles.

Check out this flight demo:
[youtube]http://www.youtube.com/watch?v=tQcsvF3HdpI[/youtube]
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Things to fix for beta 3:

  • Fix Energy Orbs
  • One resurrection shrine at the beginning
  • Fewer monsters (specially at power core)
  • Revise monster probability at power core. Always seems to spawn seeker monster setup.
  • Fewer aerial monsters at section before Assist Nalis objective.
  • Dynamic xp (less xp in beginning. More xp in the end)
  • Resurrection events for Ice Dragon altar
  • No hidden dropships at the end.
  • Artificial Dragon at the end cannot get to spawn.
  • Artificial Dragon deal less damage.
  • Respawn Krall for Isolated Combat once in awhile.
  • Isolated Combat zone needs to reward players for killing monsters there.
[/color]
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

-Some more numerous but weaker enemies on a more regular basis to keep up the pace of the action within the scope of the larger scale engagements (e.g. progressing towards dragon shrines and fighting off snipers - But being harried by less immediately deadly foes)
-Improve the visual distinctiveness of the dragon shrines
-Add Dispersion Pistol Battery Extensions (Maybe? *Not Currently Working)
-Increase level limiter value to 200 (min). Currently Iguazu is a lot harder than Divine Fortress, but does not give similar experience reward.
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