By the end of April, there will be a new map for Monster Evolution.
Introducing Toni Seifert's Iguazu!
Get your sniping and hunting gear ready. This map is full of dinosaurs, dragons, and sneaky snipers!
Map difficulty ranking: III - IV
Duration: 1 - 2 hours
Average xp reward (when there's only 1-player): 1k - 2.5k
Custom Music: 5
Objectives:
3 Proximity Objectives
1 Hold Objective
6 Assassination Objectives
5 Button Objectives
9 Destroyable Objectives
Cutscenes included
Due to sparse resurrections, this map is also be the first to introduce Isolated Combat concept where player monsters are able to play a mini-Invasion game while waiting for the next resurrection event. Feedback on this concept is welcomed. If encouraged, we'll add more of these mini-games in other maps with sparse resurrections.
Ridable dragons will be introduced here as well. Don't miss it! [/color]
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
Revise monster probability at power core. Always seems to spawn seeker monster setup.
Fewer aerial monsters at section before Assist Nalis objective.
Dynamic xp (less xp in beginning. More xp in the end)
Resurrection events for Ice Dragon altar
No hidden dropships at the end.
Artificial Dragon at the end cannot get to spawn.
Artificial Dragon deal less damage.
Respawn Krall for Isolated Combat once in awhile.
Isolated Combat zone needs to reward players for killing monsters there.
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The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
-Some more numerous but weaker enemies on a more regular basis to keep up the pace of the action within the scope of the larger scale engagements (e.g. progressing towards dragon shrines and fighting off snipers - But being harried by less immediately deadly foes)
-Improve the visual distinctiveness of the dragon shrines
-Add Dispersion Pistol Battery Extensions (Maybe? *Not Currently Working)
-Increase level limiter value to 200 (min). Currently Iguazu is a lot harder than Divine Fortress, but does not give similar experience reward.