El_Salvador_503 wrote:...Once again this is why I get good scores on any class I have 3 berserkers 4 supports and 2 paladins I have good experience with all of them...I know all maps from top to bottom I know what my main 3 classes are capable to do depending on the map my 187 berserker my 135 support and my 92 paladin. I know when to do certain things and when not to, I use all my abilities to their maximum effect..I use the map resources( keg DD shield ammo vehicles) the environment and the knowledge of the monsters...all that combined results to a decent score to me no matter what class I use...also depends on the team if a rank 4 playing a rank 4 map surrounded by a rank 1 and 2 players of course the rank 4 will get more... And on those screenshots I didn't even voted that map was a rank 2 pala that did they died and I am the highest berserker on server( tied with franky I think) was noty problem they voted that, I didn't want to play that map because I'm trying to get my pala to rank 3... Any ways ... Keep complaining ill always say same thing...Also the skill of the player is important too don't forget that....
lol using keg and shield etc are things LOTS of people do though. I think, by the way(this is to Ant), that the way spirits are set up is terrible. It makes people save on the spirit and not use it until a certain point in the map when it adds threat at the right time, so it could be used to save someone, but they hold off because the threat boost is only for monsters alive. It's defeating the purpose of the spirit, which should be to help the team and keep them alive...
I'm wondering this: If you have 3 players who are same level, but 1 of each of the classes, and they have no adren to use any abilities, who gets the most XP? It seems to be the case that berserks do, because they have higher damage.
However, I talked to ant and I said "Ant, if I'm deciding to make a mocking weapon +3 but someone makes the same weapon just with +3 damage, which will do more for me in terms of XP?", since more damage under this assumption means more XP. He told me though, that the mocking would. He said the damage you do would make no difference in regards to how much XP you get, which I thought was weird, and he said it was all about threat.
However, if you have these 3 same level people and none have any threat, then shouldn't that mean regardless of damage, they end up with the same/very similar scores?
I know all about "certain classes get advantages on certain maps" etc etc. This is all common knowledge everyone knows. Yet outside of maybe franky or burek, not everyone is blowing the scoresheet away so badly, they may get a few hundred more, but THAT lopsided?
The problem with what you're saying thwart, is that Ant keeps nerfing the end game XP, so what does that matter? Iguazu crashes for everyone every time it's played, and only a few more maps give more than about 200 XP. I'd rather have Sal not being ridiculously aggressive and killing everything on the map and getting 600 points than sal killing everything and getting 25 points and then 200 from end game XP, wouldn't you?
I'm not whining about high level players one bit, you've missed the entire argument. The problem isn't that he has 3 high level players, it's that if you look at it, 3 high level players for Sal when nobody else has that is saying what? It's saying he's getting TONS of points, and nobody else is getting any. The problem is that sal tears through and shreds all the enemies and jumps on doomlords with mantas etc which gives HIM tons of points, but leaves everybody else with none.