Suggestion(medic) other r welcome

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machinamaw
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IvyValentine here was talking/thinking bought medic getting a aura effect instead of having the healing sphere.

Aura- it a passive healing effect any ally walks near u or pass by u they get healed for a certain amount(% health). Especially since this is more of a passive effect and doesnt use adrenaline.

Sphere- allies have to stay in the sphere to be healed but can be knocked out of the sphere making them be low health or be dead becuz of there low health.Uses adrenaline but doesnt allow medic to use other charms like DD and or inv sphere


and becuz of timeshifter...can we make medic spawn EONS grenade launchers as the medic main weapon =p
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MMA_T1mesh1fter
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Hahaha did my objection to the EONS grenade launcher matter that muchxD?
The only problem i have with the weapon is the Massive Audio spike. It kills your ears when wearing headphones.
The good side of it all is that EVERYONE who fights in the middle of the monster pile gets healed too, which, in combination with vampirism, would be perfect for my no-globe zerking:P

so in other words, it is not overpowered because it would boost medic killcount, but rather because it would make the overall game too easy due to overheal.
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Sokoro
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machinamaw wrote:IvyValentine here was talking/thinking bought medic getting a aura effect instead of having the healing sphere.

Aura- it a passive healing effect any ally walks near u or pass by u they get healed for a certain amount(% health). Especially since this is more of a passive effect and doesnt use adrenaline.

Sphere- allies have to stay in the sphere to be healed but can be knocked out of the sphere making them be low health or be dead becuz of there low health.Uses adrenaline but doesnt allow medic to use other charms like DD and or inv sphere


and becuz of timeshifter...can we make medic spawn EONS grenade launchers as the medic main weapon =p
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The EONS nade launcher obliterates monsters at the cost of obliterating your ear drums. :srofl: And medics' inventories are already a pain to navigate with the millions of summons they have, and as powerful as the EONS nade launcher is, I'm pretty sure there's a much less noisy alternative to buffing medics. There could be:

A skill that makes it so that you and your teammates get more hp per hit from the a medic gun (aka. make it so that instead of one medic rocket healing 13 hp, make it so that it heals 15 hp, and make it about 10 levels, like vampirism.)

A new skill that gives medics an artifact (yes I know they already have a lot) similar to life cord from ME. (Taking damage for another player).

A skill medics can buy that upgrades your current medic skills even further,like maybe making teammates and pets hit by your life sphere gain additional DR for the next hit they take, and making it so that titan rocks simply bounce off your sphere of regeneration, and monsters can't enter the sphere either, or allowing medics to keep up multiple spheres and allowing medics to spam life burst more often, at the cost of more adrenaline within a certain time frame. (similar to how Kassadin's Riftwalk in LoL costs more mana per cast if you do it in quick succession.)

Until the next MM update, I guess we'll just have to improvise with what we have.
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