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pet lag

Posted: Wed Mar 19, 2014 6:59 am
by Taries
hi, when support spawn his Raptor or Dragon pet the game always spikes or at least when its first spawn of the pet, i asked some other ppl and they confirmed this, any idea what it does or how can be lag reduced? Sometimes when the lag comes in bad time it kills ya :x.

Re: pet lag

Posted: Wed Mar 19, 2014 6:39 pm
by DW_WailofSuicide
Question: Does this occur when the pet is something already present in the level? E.g. does it happen when someone spawns pupae in Cubes, for example?

Re: pet lag

Posted: Wed Mar 19, 2014 6:43 pm
by Neferpitou
I think you have to pre-cache the monsters by opening player monster menu so the lag doesn't occur.

Re: pet lag

Posted: Thu Mar 20, 2014 7:51 am
by Taries
nono, it just happens when Raptor or Dragon is spawned any other pet doesnt lag.

Re: pet lag

Posted: Mon Mar 31, 2014 11:33 am
by warhead2
got some lag yesterday when I spawned off some flies. b/c I knew about this thread, I then asked other players if they felt it too, and they said yea. if I remember right, I have seen lag off spawning titan too. I don't believe this lag happens all the time, however.

Re: pet lag

Posted: Sat Apr 05, 2014 12:57 pm
by DW_Ant
There are two kinds of lag: the lag where your computer freezes briefly, and the one where everything still animates but nothing responds to your actions.

When your computer freezes, that is local to your computer. The game is still progressing, but your computer needs time to cache the new resources. In this case, it's very likely you're rendering the raptor and dragon for the first time. When rendering monsters for the first time, your computer will cache their resources (textures, animations, meshes, sounds, etc...). To cache the monsters ahead of time, open the player monster menu. This may not work if the map doesn't permit player monster dragons/raptors.
The alternative solutions is to upgrade your computer, force caching monsters at the beginning (this may cause crashes to lower-end machines and globally increase load time), or to reduce the quality of the monsters.

The other lag occurs through the network. This happens when the server is busy, and it cannot progress until the calculation(s) are finished. The game doesn't progress, but the clients machines are predicting where the game is going. This is not the likely case, since all the server is doing is spawning a monster.