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- Tank on Bitchslap -Delay Spawn-
Posted: Tue Oct 17, 2006 1:45 pm
by DW_e_aLpHa
Hello!
- I know BitchSlap-nomines-noslap is not on the maps list .. But How about a biger delay on those tank's spawn Time ? - I know there's no chance to remove them completely but .. at least that?? - Guys are getting scores of 500+ just because the tanks there seem to have their names on them , I say we increase their camping time for a little longer -
Posted: Tue Oct 17, 2006 1:59 pm
by DW_Nutcracker
Sounds like a great idea. I normally take vehicles and place them or myself in the opponet's spot where it spawns. I love seeing "Your in the way of a spawning vehicle mesage" in bright yellow when its the enemy's that is trying to spawn. :sign5: Needless to say that the 2 or 3 opponets are most unhappy when I do this and happily send me packing back to where I belong; in pieces :sad7:
Posted: Tue Oct 17, 2006 2:05 pm
by Zax_Gentoo_Box
Bitchslap is significantly popular to be put on the list, maybe a different node setup that led to more strategy than spam, however impossible that may seem? I dunno, however the tank should stay the same. Usually I'm on the team that's lax on anti-tank stuff, while hte other team destroys our tank fast.
Posted: Tue Oct 17, 2006 2:59 pm
by DW_damn_weasel
I think is a great idea Alpha. Although I do like driving Thank I hate that it shows up every what…every 30 seconds? Maybe you can set it up to one or two minutes. This will definitely spice up the map a little bit. I guess the Benders will be very busy. :cheese:
Posted: Tue Oct 17, 2006 3:11 pm
by DW_WailofSuicide
This is an idea I've thought of as well. It's probably a good idea, but I have so many other problems with Bitchslap I can't, in good conscience, only up the tank spawn times.
Posted: Wed Oct 18, 2006 1:05 pm
by joeblow
truthfully its just good healing on the teams part. Tank is easy to take down if you really want it down but your score will suffer so no one will go after it. We had the same problem with Fulffy on Prime on Cains lair. Nobody would go after him and hed score 500 plus.
We have a DM-score mentality on this server which is fine but when ONS os played IE manta whoring and tank blasting ,everyones quick to change the map the nodes or bash the players that utlilize it.
I really just recommend taking the map off. there plenty of other servers that run it and we can get ride of Bitch and tank whores at the same time and effort would be little.
wp
Posted: Wed Oct 18, 2006 5:42 pm
by DW_e_aLpHa
-- Bitchslap will always be deathmatch with nodes and tanks -- ITs a fun map its an intense fun .. alot of people like it I include myself .. But all that fun breaks in pieces when you are figthing for the node and kill 3 guys and then start building it and you fly in millions of pieces because just one guy sitting on a tank pressed 1 button .. and all your work goes to hell -- Never mind when everybody links them Thats when its really hard to take tanks down so if you finally do it .. at least have a reward that the tank will not spawn for a while and can keep on fraggin and killing side to side and also getting killed but with some shock combo explsion or a couple of rockets on your face.. Thats a different story -- I say :idea:
Posted: Thu Oct 19, 2006 8:02 am
by Jackal
Leave the tank the way it is. The tank isn't an issue if you know how to play. The problem is with the skill level of the players and how one side tends to get stacked with the better players. Instead of looking at the map as one you can win look at it as 30 to 45 minutes of spawn killing. People keep bitching about spawn killing yet they keep jumping in the map so it can't be that bad. Same thing with Dreamus. Stop bitching and play...the map was designed that way. If you don't like it don't play...it's that simple.
Also, spawning kill is somewhat amusing. It is always interesting to see how many times someone will spawn at the same node where you are spawing killing. Then they want to bitch about you spawn killing. A simple solution is spawn at a different node. :idea:
Posted: Thu Oct 19, 2006 8:15 am
by kaeolian
LOL well put Jackal, but im one of those guys who keeps spawning at the same node. I dont bitch about the spawn killers but then again im not fussed about how many times I die as long as I kill the person camping the node.
I agree that the time on tank respawn needs to be upped but I also thought would it be a good idea to link the centre two nodes ???
Posted: Thu Oct 19, 2006 8:38 am
by zeus
kaeolian wrote:LOL well put Jackal, but im one of those guys who keeps spawning at the same node. I dont bitch about the spawn killers but then again im not fussed about how many times I die as long as I kill the person camping the node.
I agree that the time on tank respawn needs to be upped but I also thought would it be a good idea to link the centre two nodes ???
Do you mean the two nodes that are behind the doors? Or the two nodes in the tank area.
If it is the former, that is a pretty good idea I think. It would drastically change the game. Now you would have three paths to get to the side nodes. Plus, if you got the middle node, you can then attack either side node and have cut off points.