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Profiling, and server lag

Posted: Fri Nov 24, 2006 5:58 pm
by DW_Hornet
I was reading through the mastering unreal technologies book. They mentioned something called profiling. In java and .net its used to optimize performance by showing what is slowing an app down. It looks like they added a similar feature to UT. To use this we need profiling logs to see whats doing it. The only way to obtain them is using "PROFILESCRIPT START" at the console and stop it by typing "PROFILESCRIPT STOP". I believe this is only available to TW. Toxic would have to get the profiles off the server for sure.


Here is some more info.
http://udn.epicgames.com/Two/ScriptProfiler#Summary

Posted: Sat Nov 25, 2006 1:01 am
by DW_ToxicWaste
I've done this. Unfortunately, it doesn't really tell me anything, other than UT is a complete hog and uses a lot of resources.

Rich (TW)

Posted: Sat Nov 25, 2006 2:45 am
by DW_Hornet
Ideally id like to see it during a laggy portion of the map. Any chance you can forward me the contents?