This is a thread dedicated to mutators which are NOT part of the invasion mod or tweaks itself. These are mutators which look pretty neat, and might be nice to add or try out. There's no guarantee they will work together, or that we'll be able to run them, but post them up and we'll talk about them.
C'mon, I know you guys have seen some really cool stuff out there!
Rich (TW)
Neat mutators to exlpore for INV server
I like the radar mutator that the A.S.S. guys are running. It helps on the public server when there is little communication between teammates.
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Well this is for the invasion server, not the ONS server. I don't think I'll be installing that on the main ONS server.
Here's a few muts that sounded interesting although I never personally tested them.
Note: ut2003hq is down atm. We will have to google for new links.
Zen Coders Weapons - Benelli Shot Gun, etc.
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4716
Jet Pack
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=3614
Mobile ION cannon
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4044
Increased Gore
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=3564
High powered Raptor
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=5304
Nightmare Skeletons and Zombies
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4326
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4939
Also, I don't know how these would play, but we could also look to install Arkon Weapons.
http://theteck.dyndns.info/arkon2004/Arkon2004_v40.zip
Here's a few muts that sounded interesting although I never personally tested them.
Note: ut2003hq is down atm. We will have to google for new links.
Zen Coders Weapons - Benelli Shot Gun, etc.
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4716
Jet Pack
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=3614
Mobile ION cannon
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4044
Increased Gore
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=3564
High powered Raptor
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=5304
Nightmare Skeletons and Zombies
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4326
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4939
Also, I don't know how these would play, but we could also look to install Arkon Weapons.
http://theteck.dyndns.info/arkon2004/Arkon2004_v40.zip
Also something called "Enhanced Booster" but I don't think it's a mod. A patch? I don't know. It's an adren combo that still gives you your shields even if you're above your max health. This is good for invasion because if a medic heals you while you're doing normal boosting, you don't get your shield. With enhanced, you do.
Here's a tiny thread on it that I could find:
http://gearsforums.epicgames.com/showth ... p?t=517821
Here's a tiny thread on it that I could find:
http://gearsforums.epicgames.com/showth ... p?t=517821
"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -- Bill Waterson in Calvin & Hobbes
Not sure about enhanced booster but i believe its part of UT2004RPG
Anyways, I'd say the baseline we all can agree on is the UT2004RPG and DruidsRPGupdate to it. This gives us all the skills and classes.
I played on a server with Arkon weapons and it ran smoothly so that may work.
What we need now are monster packs. Satore monster pack gives some skaarj titans and queens I think. Plus two others may be good. Doom monster pack and Kang monster pack. Plus I guess Luci is a prerequisite. I guess we also need to look at the monster manager that controls how many monsters spawn. I haven't found out their website yet, so if anyone knows please post :)
The only other thing I'd add is that we should go for more monsters/player for some happy happy killin :).
Anyways, I'd say the baseline we all can agree on is the UT2004RPG and DruidsRPGupdate to it. This gives us all the skills and classes.
I played on a server with Arkon weapons and it ran smoothly so that may work.
What we need now are monster packs. Satore monster pack gives some skaarj titans and queens I think. Plus two others may be good. Doom monster pack and Kang monster pack. Plus I guess Luci is a prerequisite. I guess we also need to look at the monster manager that controls how many monsters spawn. I haven't found out their website yet, so if anyone knows please post :)
The only other thing I'd add is that we should go for more monsters/player for some happy happy killin :).
Kryphos a.k.a DW>K
choose your path: The way of peace or the way of WAR
only one destination: TOTAL ANNIHILATION!
choose your path: The way of peace or the way of WAR
only one destination: TOTAL ANNIHILATION!
Negative.kryphos wrote:Not sure about enhanced booster but i believe its part of UT2004RPG
"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -- Bill Waterson in Calvin & Hobbes
Heaven of Relics
http://www.ataricommunity.com/forums/sh ... p?t=518949
http://www.ataricommunity.com/forums/sh ... p?t=518949
"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -- Bill Waterson in Calvin & Hobbes
I have nearly all the mutators that Bean has listed, as the links were good. I wish I had gotten to the ut2003hq site before they changed things around.
I need a hitsounds mutator if anyone know where one is. I tried using the tt03 something and it didn't work for me, as well as the comp16a mutator that I cannot get to work with invasion. If you see any, let me know. Or perhaps see any forums where someone asks for help on the comp16a mutator and someone gives some example on how they got it to run.
Thanks.
DW>Wraith
I need a hitsounds mutator if anyone know where one is. I tried using the tt03 something and it didn't work for me, as well as the comp16a mutator that I cannot get to work with invasion. If you see any, let me know. Or perhaps see any forums where someone asks for help on the comp16a mutator and someone gives some example on how they got it to run.
Thanks.
DW>Wraith
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Hey Wraith,
I posted a request about hitsounds & utcomp to the Thuderstorms (home of RPG mutator) forums ealier today. Haven't received anything yet.
The forum is here:
http://mysterial.linuxgangster.org/forum/
Snaggle.
I posted a request about hitsounds & utcomp to the Thuderstorms (home of RPG mutator) forums ealier today. Haven't received anything yet.
The forum is here:
http://mysterial.linuxgangster.org/forum/
Snaggle.