Mash More Monsters (nOOb invasion strategy guide)
Posted: Mon Jan 01, 2007 6:35 pm
Choose your path, soldier!!
In UT2004 RPG (druids version) you start by picking one of three classes depending on your style of play. Develop them well and you will soon have a monster masher on your hands. Each has different strengths so pick a type that fits your personality. (important abilities and attributes are listed in order of importance) Finally, this is only a suggestion, mash your own path through this monster mayhem.
Choose a class depending on you style of play:
Weapon masters:
Style:
If you play UT you are already one of these! These guys are the workhorses. If you like running in all guns blazing this is the class for you.
Important attributes:
Weapon speed
Damage bonus
Damage reduction
Health
Max ammo bonus
Adrenaline
Important abilities:
Resupply
Vampirism
Loaded Weapons
Denial
Regeneration
Ghost
Ultima (if you want retribution for your blood)
Advanced damage bonus
Strategy:
Know your enemies. Live so you can return to fight another day. If you find medics make sure to keep them alive. They will let you remain in the fray a whole lot longer. Protect the main camp, then mash the monsters out in the wild.
Buy 50 ammo bonus and resupply lvl 1 right away. Get a lot of damage bonus and weapon speed. Distribute evenly between the two for maximum effect. If you want to fight tougher monsters get damage reduction and health.
Medic/Monster masters:
Style:
And above all do no harm! Yeah riiight... Medics heal people and are good at holding camp. You get one weapon with unlimited ammo. You cannot resupply your other weapons. If you like switching weapons, this class is not for you.
Important attributes:
Weapon speed
Damage bonus
Damage reduction
Adrenaline
Important abilities:
Loaded medic
Advanced damage reduction
Experienced healing
Adrenaline drip
Loaded monsters
Monster Points
Regeneration
Strategy:
Keep your teammates alive and they will keep you alive. Get loaded medic lv2. Buy experienced healing lv1. Spend all remaining stat points on weapon speed and damage bonus in a 2:1 ratio. You will need 10 adrenaline to get a medic weapon. If you have trouble getting that, buy 25 max adrenaline bonus and get adrenal drip. Medics can also summon monsters to do their bidding. Summoning monsters requires 3 things. You need to have loaded monsters and monster points ability. Buying loaded monsters gives you summoning charms for different monsters depending on the level of loaded monsters you bought. The summoning charm will tell you how many monster points and how much adrenaline you need to summon that monster. If you don't have enough monster points buy more. Then get adrenaline and hit the use button to summon your monster mashing minions. Try to summon them at the beginning of a wave out in the open for maximum monster mashing.
Adrenaline masters:
Style:
"Wisdom over strength" is your standard! Stealth and craft are your best friends. If you like sneaky combat or heart stopping adrenaline rushing action, this is your class.
Important attributes:
Adrenaline
Weapon speed
Damage bonus
Important abilities:
Resupply
Loaded artifacts
Adrenal Drip
Denial
Adrenal Surge
Energy leech
Strategy:
Defeat the most dangerous monsters so that your teammates can guard you while you charge adrenaline for your next attack. Buy loaded artifacts lv3. Buy 50 ammo bonus and lv2 resupply. Buy 75 adrenaline and adrenal drip lv1. Spend the rest on damage bonus. You will be hurting for stat points for a long time. You need to get a whole slew of abilities and attributes which you don't have enough stat points for at the start. This includes the following: Adrenal drip lv3, Denial level 3, 150 adrenaline bonus, resupply lv4, weapon speed 200, damage bonus 300. Use your globe of invulnerability and triple damage to your advantage. Take advantage of weaker monsters to get xp points. Rely on medics to heal you up. Save your adrenaline for more important activities, such as getting better magical weapons and charging artifacts. Be sure to reward helpful friends with good weapons and artifacts you don't use. At higher levels charge the globe of invulnerability and mash monsters mindlessly.
In UT2004 RPG (druids version) you start by picking one of three classes depending on your style of play. Develop them well and you will soon have a monster masher on your hands. Each has different strengths so pick a type that fits your personality. (important abilities and attributes are listed in order of importance) Finally, this is only a suggestion, mash your own path through this monster mayhem.
Choose a class depending on you style of play:
Weapon masters:
Style:
If you play UT you are already one of these! These guys are the workhorses. If you like running in all guns blazing this is the class for you.
Important attributes:
Weapon speed
Damage bonus
Damage reduction
Health
Max ammo bonus
Adrenaline
Important abilities:
Resupply
Vampirism
Loaded Weapons
Denial
Regeneration
Ghost
Ultima (if you want retribution for your blood)
Advanced damage bonus
Strategy:
Know your enemies. Live so you can return to fight another day. If you find medics make sure to keep them alive. They will let you remain in the fray a whole lot longer. Protect the main camp, then mash the monsters out in the wild.
Buy 50 ammo bonus and resupply lvl 1 right away. Get a lot of damage bonus and weapon speed. Distribute evenly between the two for maximum effect. If you want to fight tougher monsters get damage reduction and health.
Medic/Monster masters:
Style:
And above all do no harm! Yeah riiight... Medics heal people and are good at holding camp. You get one weapon with unlimited ammo. You cannot resupply your other weapons. If you like switching weapons, this class is not for you.
Important attributes:
Weapon speed
Damage bonus
Damage reduction
Adrenaline
Important abilities:
Loaded medic
Advanced damage reduction
Experienced healing
Adrenaline drip
Loaded monsters
Monster Points
Regeneration
Strategy:
Keep your teammates alive and they will keep you alive. Get loaded medic lv2. Buy experienced healing lv1. Spend all remaining stat points on weapon speed and damage bonus in a 2:1 ratio. You will need 10 adrenaline to get a medic weapon. If you have trouble getting that, buy 25 max adrenaline bonus and get adrenal drip. Medics can also summon monsters to do their bidding. Summoning monsters requires 3 things. You need to have loaded monsters and monster points ability. Buying loaded monsters gives you summoning charms for different monsters depending on the level of loaded monsters you bought. The summoning charm will tell you how many monster points and how much adrenaline you need to summon that monster. If you don't have enough monster points buy more. Then get adrenaline and hit the use button to summon your monster mashing minions. Try to summon them at the beginning of a wave out in the open for maximum monster mashing.
Adrenaline masters:
Style:
"Wisdom over strength" is your standard! Stealth and craft are your best friends. If you like sneaky combat or heart stopping adrenaline rushing action, this is your class.
Important attributes:
Adrenaline
Weapon speed
Damage bonus
Important abilities:
Resupply
Loaded artifacts
Adrenal Drip
Denial
Adrenal Surge
Energy leech
Strategy:
Defeat the most dangerous monsters so that your teammates can guard you while you charge adrenaline for your next attack. Buy loaded artifacts lv3. Buy 50 ammo bonus and lv2 resupply. Buy 75 adrenaline and adrenal drip lv1. Spend the rest on damage bonus. You will be hurting for stat points for a long time. You need to get a whole slew of abilities and attributes which you don't have enough stat points for at the start. This includes the following: Adrenal drip lv3, Denial level 3, 150 adrenaline bonus, resupply lv4, weapon speed 200, damage bonus 300. Use your globe of invulnerability and triple damage to your advantage. Take advantage of weaker monsters to get xp points. Rely on medics to heal you up. Save your adrenaline for more important activities, such as getting better magical weapons and charging artifacts. Be sure to reward helpful friends with good weapons and artifacts you don't use. At higher levels charge the globe of invulnerability and mash monsters mindlessly.