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map: Aswan (revised)
Posted: Sun Jan 21, 2007 6:47 pm
by monsTo
this is a pretty small assault map for the about 10 goals that it has. It may have originally started life as a ctf/dom map (it feels like it anyway) but it's destiny lies as our killing field.
it's egyptian theme, it's got several hidey's etc and shouldn't require a whole lot of bsp work. matter of fact i could probably get away with doing none, but the rooms that will eventually be bases need some widening for best results.
this should be a really quick conversion.
http://www.monsto.com/DM-[dw]-Aswan-b.rar
http://dx.ampednews.com/images/content/ ... /Aswan.jpg
http://www.planetjailbreak.com/gallery/ ... hires.jpeg
Posted: Mon Jan 22, 2007 12:19 am
by DW_Wraith
I always liked that map... Can't wait to try it out....
Posted: Mon Jan 22, 2007 3:04 am
by monsTo
http://www.monsto.com/DM-[dw]-Aswan-b.rar
just to give you an idea of how long it took to do this, i have 7 autosave files, and it autosaves every :10.
the map was truly already in shape for us. i pulled out the assault entities, the triggers and added a couple jumppads and voila.
hope you like.
Posted: Mon Jan 22, 2007 5:32 pm
by DW_Wraith
Looks like I'll be posting a few new ones tonight.
Thanks again Monsto for your contributions. We really appreciate it!
Posted: Mon Jan 22, 2007 8:54 pm
by monsTo
very welcome. i'm not in a point in life where i can ship you a barrel of dollars, so i'll do it this way. Hopefully it gets more people playing here where the end result will be donations.
Posted: Tue Jan 23, 2007 4:55 am
by monsTo
played it for the first time. saw a couple of tweaky things i could do, but nothing that's like "oh man you gotta fix that" so unless something bad does pop up, ima leave it as is and move on to the next one.
Posted: Wed Feb 07, 2007 4:26 am
by monsTo
as time went on i saw more and more things that needed work. soon as i opened the map in the editor i saw pathnodes in the bases . . . meaning the monster mover would put them there.
so i cleaned that out, added some color so you could see what base you're in, and changed up one of the temple rooms a bit so they can be told apart. Added all weapons and a deemer/ion in the temple rooms.
it will now play much better i think.
http://www.monsto.com/DM-[dw]-Aswan-b.rar