DM-[dw]-Kotam-Beta1

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DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Map is a conversion of Kotam.

-Removed antiportals, replaced with some zoning
-Lowered water volume, and fluid actor so movement is easier
-Added some player starts
-Ammo respawn time
-Increased blocking volumes size so they are covering to the ceiling of the map.
-Added super adrenaline
-Added a Weapon locker and a mine layer.

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kaeolian
1337 Haxor
Posts: 661
Joined: Thu Dec 29, 2005 12:00 am
Location: U.K.
Contact:

wooooooo pretty
Aih PittaH TeH F00l !!!1!11


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DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Although i thought this map would be edging on fish in a barrel game play, it clearly wasn't the case. We were all killed on wave 11, lets see what happens for the next few games before i make some modifications.
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

VERY NICE SHADOWING WORK.

VERY COOL!

THI
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Really basic lighting theory thread, maybe worth a look.

http://www.keenleveldesign.com/html/mis ... orial1.htm
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