signs of a overheating video card?
Posted: Wed Feb 21, 2007 10:03 pm
New computer
http://www.newegg.com/Product/Product.a ... 6834220104
seems the vid card might be over heatting after about 20 mins of play. I cant get ATI tool to show the temp on this card.
I start with some glitchy play but the FPS stay high then the black square blocks start and usually I just crash to desk top.
CPU's are only running like 50% at max and the temp never goes over 68C so far that I have read thats a normal to lower normal temp.
Heres the last crash:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1997 MHz with 1023MB RAM
Video: ATI Mobility Radeon X1700 (6631)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::ClippedPrint <- UCanvas::DrawTextJustified <- UGUIStyles::DrawText <- (STY2TabButton Package.STY2TabButton) <- GUIButton::Draw <- (GUITabButton Package.GUITabButton) <- UGUITabButton::Draw <- (GUITabButton Package.GUITabButton) <- GUITabControl::Draw <- (GUITabControl Package.GUITabControl) <- UGUIMultiComponent::DrawControls <- (UT2K4OnslaughtLoginMenu Package.UT2K4OnslaughtLoginMenu) <- GUIMultiComponent::Draw <- (UT2K4OnslaughtLoginMenu Package.UT2K4OnslaughtLoginMenu) <- GUIPage::Draw <- (UT2K4OnslaughtLoginMenu Package.UT2K4OnslaughtLoginMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Deserted Sands <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
wp
http://www.newegg.com/Product/Product.a ... 6834220104
seems the vid card might be over heatting after about 20 mins of play. I cant get ATI tool to show the temp on this card.
I start with some glitchy play but the FPS stay high then the black square blocks start and usually I just crash to desk top.
CPU's are only running like 50% at max and the temp never goes over 68C so far that I have read thats a normal to lower normal temp.
Heres the last crash:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1997 MHz with 1023MB RAM
Video: ATI Mobility Radeon X1700 (6631)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::ClippedPrint <- UCanvas::DrawTextJustified <- UGUIStyles::DrawText <- (STY2TabButton Package.STY2TabButton) <- GUIButton::Draw <- (GUITabButton Package.GUITabButton) <- UGUITabButton::Draw <- (GUITabButton Package.GUITabButton) <- GUITabControl::Draw <- (GUITabControl Package.GUITabControl) <- UGUIMultiComponent::DrawControls <- (UT2K4OnslaughtLoginMenu Package.UT2K4OnslaughtLoginMenu) <- GUIMultiComponent::Draw <- (UT2K4OnslaughtLoginMenu Package.UT2K4OnslaughtLoginMenu) <- GUIPage::Draw <- (UT2K4OnslaughtLoginMenu Package.UT2K4OnslaughtLoginMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Deserted Sands <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
wp