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NEW THI ONS MAP -- LEAVE SUGGESTIONS
Posted: Sun Feb 25, 2007 8:32 pm
by TheHunterIcemann
This new map is an indoor map, and is supposed to resemble the inside of a shopping mall.
I got the basic layout done, but I need some ideas to make the gameplay really intuitive.
Its a big map, so vehicles will be everywhere.
Could somebody point me to some mall-looking textures,
or maybe a good working fountain model for the center?
Just brainstorming here....
THI
Posted: Tue Feb 27, 2007 6:48 pm
by TheHunterIcemann
UPDATE--
I Built a fountain.....
Screenshots soon- how can I make water flow over it?
Posted: Tue Feb 27, 2007 9:37 pm
by DW_WailofSuicide
TheHunterIcemann wrote:UPDATE--
I Built a fountain.....
Screenshots soon- how can I make water flow over it?
Your best bet is probably with a custom static mesh for the water or a shader effect. You could try using emitters but I think they would be better for "water spray" than for the actual flowing water.
Posted: Wed Feb 28, 2007 5:08 pm
by TheHunterIcemann
Good idea Wail --
Would you happen to know how to make a custom static mesh that moves constantly and renders all shiney like water?
I think I may try some emitters in series, pointing downward....
THI
Posted: Wed Feb 28, 2007 6:09 pm
by TheHunterIcemann
Posted: Sat Mar 03, 2007 2:29 pm
by TheHunterIcemann
Here's the screenshots--
I've got a good pooling water effect now -- but none flowing over the sides of the fountain.
SCREENSHOT -- NEED INPUT
Posted: Sat Mar 03, 2007 3:52 pm
by TheHunterIcemann
********OK************

Here's the basic layout from above --
NOW,
WHAT VEHICLES SHOULD I USE AND WHERE?
This map is being designed specially for DW's ONS server, so I want input from you DW / SVA guys!
Thanks,
THI
Posted: Sun Mar 04, 2007 6:41 pm
by TheHunterIcemann
**********************ALSO*********************
Any better ideas for a node setup?
Posted: Mon Mar 05, 2007 5:15 pm
by TheHunterIcemann
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This thread has been replaced / continued by
>>Map Discussion>> ONS-THI-MALL Ideas, comments, design, etc.
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