ONS-TokaraSwamps crash
Posted: Tue Mar 13, 2007 2:05 am
ONS-TokaraSwamps crashes my linux-amd64 UT.
Multiple trys, repeated download, same effect.
No other map has done this.
Developer Backtrace:
Log: [ 1] ./ut2004-bin-linux-amd64 [0xb29bad]
Log: [ 2] /lib64/tls/libpthread.so.0 [0x2aaaaacd22c0]
Log: [ 3] /lib64/tls/libc.so.6(memcpy+0xa9) [0x2aaaab3e9169]
Log: [ 4] [0x2aaab4538818]
Log: Unreal Call Stack: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <-
FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <-
AFluidSurfaceInfo::Render <- FDynamicActor::Render <- RenderLevel <-
FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <-
USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <-
UpdateWorld <- MainLoop
Exit: Exiting.
Multiple trys, repeated download, same effect.
No other map has done this.
Developer Backtrace:
Log: [ 1] ./ut2004-bin-linux-amd64 [0xb29bad]
Log: [ 2] /lib64/tls/libpthread.so.0 [0x2aaaaacd22c0]
Log: [ 3] /lib64/tls/libc.so.6(memcpy+0xa9) [0x2aaaab3e9169]
Log: [ 4] [0x2aaab4538818]
Log: Unreal Call Stack: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <-
FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <-
AFluidSurfaceInfo::Render <- FDynamicActor::Render <- RenderLevel <-
FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <-
USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <-
UpdateWorld <- MainLoop
Exit: Exiting.