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INV Key Binds

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Re: INV Key Binds

Postby Jon! » Tue Feb 17, 2009 1:53 pm

is there a way to chage my player name without changing my acc and getting lvl25? I do want to re-do my adren with a new acc, cause I made some mistakes, but I want to change the old one in case it all goes wrong again. Any help? I'd also like to stick an MMA> on my first acc and change the second acc to a new name

(ppls who were on when I said the new name dont spill!)
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Re: INV Key Binds

Postby DW_BrainPan » Tue Feb 17, 2009 2:42 pm

Jons Return wrote:is there a way to chage my player name without changing my acc and getting lvl25? I do want to re-do my adren with a new acc, cause I made some mistakes, but I want to change the old one in case it all goes wrong again. Any help? I'd also like to stick an MMA> on my first acc and change the second acc to a new name

(ppls who were on when I said the new name dont spill!)



You need to contact Wraith about name changes (it must be done on the server side of things).
Give him all pertinent info (old name, new name, server 1 or 2).
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Re: INV Key Binds

Postby Jon! » Wed Feb 18, 2009 5:37 am

okay, I will as soon as I've decided whether to dump my old AM, thanks.
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Re: INV Key Binds

Postby Watty » Fri Mar 20, 2009 10:16 pm

I recently found one to add to this list of key binds.

set input X speech OTHER 30

This uses the voice taunt "Medic!" when the button is pressed.

I have this set to my E key to make it like TF2 :D
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Re: INV Key Binds

Postby DW_BrainPan » Fri Mar 20, 2009 10:33 pm

Watty wrote:I recently found one to add to this list of key binds.

set input X speech OTHER 30

This uses the voice taunt "Medic!" when the button is pressed.

I have this set to my E key to make it like TF2 :D


It's already in here, but it doesn't hurt to tell ppl again.
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There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
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Re: INV Key Binds

Postby trey » Sun Feb 14, 2010 3:16 pm

I know this has become an old thread but this seemed like the best place to post this. I play on the MonsterMash server and have discovered that the ability to select artifacts with the select function now is active on the server. I can use it to select most of the artifacts using the druids list from here http://ericdives.com/UT2004-UnCodex/Sou ... on.html#76

ArtifactKeyConfigs(0)=(Alias="SelectTriple",ArtifactClass=Class'DruidArtifactTripleDamage')
ArtifactKeyConfigs(1)=(Alias="SelectGlobe",ArtifactClass=Class'ArtifactInvulnerability')
ArtifactKeyConfigs(2)=(Alias="SelectMWM",ArtifactClass=Class'DruidArtifactMakeMagicWeapon')
ArtifactKeyConfigs(3)=(Alias="SelectDouble",ArtifactClass=Class'DruidDoubleModifier')
ArtifactKeyConfigs(4)=(Alias="SelectMax",ArtifactClass=Class'DruidMaxModifier')
ArtifactKeyConfigs(5)=(Alias="SelectPlusOne",ArtifactClass=Class'DruidPlusOneModifier')
ArtifactKeyConfigs(6)=(Alias="SelectMedic",ArtifactClass=Class'ArtifactMakeSuperHealer')
ArtifactKeyConfigs(7)=(Alias="SelectFlight",ArtifactClass=Class'ArtifactFlight')
ArtifactKeyConfigs(8)=(Alias="SelectMagnet",ArtifactClass=Class'DruidArtifactSpider')
ArtifactKeyConfigs(9)=(Alias="SelectTeleport",ArtifactClass=Class'ArtifactTeleport')
ArtifactKeyConfigs(10)=(Alias="SelectRod",ArtifactClass=Class'DruidArtifactLightningRod')

Selectglobe and selectMWM work fine but I cannot get selectmax to work. My only guess is that it was added to the DW code with a different name. I was wondering if anyone knows what the proper syntax is for selecting the Max Magic weapon artifact. For now I am using the prev technique :)

Thanks!
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Re: INV Key Binds

Postby Skyline » Sun Feb 14, 2010 3:49 pm

Mutator_RPGKeys wrote:ArtifactKeyConfigs(0)=(Alias="SelectTriple",ArtifactClass=Class'DWRPG.Artifact_TripleDamage')
ArtifactKeyConfigs(1)=(Alias="SelectGlobe",ArtifactClass=Class'DWRPG.Artifact_GlobeInvulnerability')
ArtifactKeyConfigs(2)=(Alias="SelectMWM",ArtifactClass=Class'DruidsRPG200.DruidArtifactMakeMagicWeapon')
ArtifactKeyConfigs(3)=(Alias="SelectDouble",ArtifactClass=Class'DWRPG.Artifact_DoubleMagic')
ArtifactKeyConfigs(4)=(Alias="SelectMax",ArtifactClass=Class'DruidsRPG200.DruidMaxModifier')
ArtifactKeyConfigs(5)=(Alias="SelectPlusOne",ArtifactClass=Class'DWRPG.Artifact_EmpowerWeapon')
ArtifactKeyConfigs(6)=(Alias="SelectRepulsion",ArtifactClass=Class'DWRPG.Artifact_Repulsion')
ArtifactKeyConfigs(7)=(Alias="SelectMegaBlast",ArtifactClass=Class'DWRPG.Artifact_MegaBlast')
ArtifactKeyConfigs(8)=(Alias="SelectLifeBurst",ArtifactClass=Class'DWRPG.Artifact_LifeBurst')
ArtifactKeyConfigs(9)=(Alias="SelectMedic",ArtifactClass=Class'DWRPG.Artifact_MakeMedicWeapon')
ArtifactKeyConfigs(10)=(Alias="SelectFlight",ArtifactClass=Class'UT2004RPG.ArtifactFlight')
ArtifactKeyConfigs(11)=(Alias="SelectMagnet",ArtifactClass=Class'DruidsRPG200.DruidArtifactSpider')
ArtifactKeyConfigs(12)=(Alias="SelectTeleport",ArtifactClass=Class'UT2004RPG.ArtifactTeleport')
ArtifactKeyConfigs(13)=(Alias="SelectRod",ArtifactClass=Class'DruidsRPG200.DruidArtifactLightningRod')
ArtifactKeyConfigs(14)=(Alias="SelectSphereRegeneration",ArtifactClass=Class'DWRPG.Artifact_SphereRegeneration')
ArtifactKeyConfigs(15)=(Alias="SelectSphereDamage",ArtifactClass=Class'DWRPG.Artifact_SphereDamage')
ArtifactKeyConfigs(16)=(Alias="SelectRemoteEnhancement",ArtifactClass=Class'DWRPG.Artifact_RemoteEnhancement')


There are a few other commands I know of but haven't actually tried out yet.
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Re: INV Key Binds

Postby trey » Sun Feb 14, 2010 3:55 pm

Ooo Thank you very much :)

I have searched everywhere, I cant find anything about the Max. I dont know how to "look through the code" or even if I can for this mod.
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