is there a way to chage my player name without changing my acc and getting lvl25? I do want to re-do my adren with a new acc, cause I made some mistakes, but I want to change the old one in case it all goes wrong again. Any help? I'd also like to stick an MMA> on my first acc and change the second acc to a new name
(ppls who were on when I said the new name dont spill!)
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INV Key Binds
48 posts
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Re: INV Key Binds
You need to contact Wraith about name changes (it must be done on the server side of things). Give him all pertinent info (old name, new name, server 1 or 2). ![]() There are only 10 kinds of people in the world. Those who read binary, and everyone else. 4013 is only a FAD And 2989? Well that's just BAD
Re: INV Key BindsI recently found one to add to this list of key binds.
set input X speech OTHER 30 This uses the voice taunt "Medic!" when the button is pressed. I have this set to my E key to make it like TF2 :D ~Watty
Re: INV Key Binds
It's already in here, but it doesn't hurt to tell ppl again. ![]() There are only 10 kinds of people in the world. Those who read binary, and everyone else. 4013 is only a FAD And 2989? Well that's just BAD
Re: INV Key BindsI know this has become an old thread but this seemed like the best place to post this. I play on the MonsterMash server and have discovered that the ability to select artifacts with the select function now is active on the server. I can use it to select most of the artifacts using the druids list from here http://ericdives.com/UT2004-UnCodex/Sou ... on.html#76
ArtifactKeyConfigs(0)=(Alias="SelectTriple",ArtifactClass=Class'DruidArtifactTripleDamage') ArtifactKeyConfigs(1)=(Alias="SelectGlobe",ArtifactClass=Class'ArtifactInvulnerability') ArtifactKeyConfigs(2)=(Alias="SelectMWM",ArtifactClass=Class'DruidArtifactMakeMagicWeapon') ArtifactKeyConfigs(3)=(Alias="SelectDouble",ArtifactClass=Class'DruidDoubleModifier') ArtifactKeyConfigs(4)=(Alias="SelectMax",ArtifactClass=Class'DruidMaxModifier') ArtifactKeyConfigs(5)=(Alias="SelectPlusOne",ArtifactClass=Class'DruidPlusOneModifier') ArtifactKeyConfigs(6)=(Alias="SelectMedic",ArtifactClass=Class'ArtifactMakeSuperHealer') ArtifactKeyConfigs(7)=(Alias="SelectFlight",ArtifactClass=Class'ArtifactFlight') ArtifactKeyConfigs(8)=(Alias="SelectMagnet",ArtifactClass=Class'DruidArtifactSpider') ArtifactKeyConfigs(9)=(Alias="SelectTeleport",ArtifactClass=Class'ArtifactTeleport') ArtifactKeyConfigs(10)=(Alias="SelectRod",ArtifactClass=Class'DruidArtifactLightningRod') Selectglobe and selectMWM work fine but I cannot get selectmax to work. My only guess is that it was added to the DW code with a different name. I was wondering if anyone knows what the proper syntax is for selecting the Max Magic weapon artifact. For now I am using the prev technique :) Thanks!
Re: INV Key Binds
There are a few other commands I know of but haven't actually tried out yet.
Re: INV Key BindsOoo Thank you very much :)
I have searched everywhere, I cant find anything about the Max. I dont know how to "look through the code" or even if I can for this mod.
48 posts
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