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New Monsters. Concern on two of them.

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Re: New Monsters. Concern on two of them.

Postby warhead2 » Thu Aug 05, 2010 11:18 am

ok, thanks for the info. let's all have a brief moment of silence to mourn the passing of the sandwich guy. we will miss him :salute:, but still r glad he can't hurt the server (nor our heads?) anymore :sclapping:
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Re: New Monsters. Concern on two of them.

Postby DW_Bomzin » Thu Aug 05, 2010 10:40 pm

I like wave 15. I'm in agreement with pretty much all the other stuff.

Please leave 15 as is. Ruthless as it should be. :devil:
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Re: New Monsters. Concern on two of them.

Postby DW_Ant » Fri Aug 06, 2010 12:06 am

warhead2 wrote:ok, thanks for the info. let's all have a brief moment of silence to mourn the passing of the sandwich guy. we will miss him :salute:

You kidding me? Those monsters were poorly constructed. I didn't like them there since their second day in MM.
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Re: New Monsters. Concern on two of them.

Postby warhead2 » Fri Aug 06, 2010 10:47 am

yea but dude .. they threw sandwiches .. how cool was that...never got old for me...maybe we could get a new titan that throws tacos (muruhahaha) :sgiggle:
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Re: New Monsters. Concern on two of them.

Postby DW_Wine_Flu » Fri Aug 06, 2010 2:20 pm

Now that I've played about 15 maps over 3 different classes with the new monsters I am in agreement with Franky and Ant's posts. Those suggestions or a close facsimile would make the waves more balanced.

There is basically not enough adren contained within the monsters per wave. The number of flying monsters is overboard.

I've seen much more link spamming already as lower lvl AMs are giving up on making energy weps and making an infinite link and spamming.

Just to be clear - Thank you for the servers and ClanDW's continued effort on them.
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Re: New Monsters. Concern on two of them.

Postby Corky » Fri Aug 06, 2010 2:45 pm

Wine_Flu wrote:There is basically not enough adren contained within the monsters per wave. The number of flying monsters is overboard.


i like the fact that there are more flying monsters around. its much more difficult hitting something small and flying around (waillords/seekers) than a monster that is huge and walks around (titans/queens). cant just go out and hit huge targets with an energy anymore sustaining globe/trip for long periods of time. adapt for the time being. the last few waves are fun and semi-tough in my experience. waves 1-9 feel like regular invasion. cant wait to see whats next (hopefully no dinos)
[Quote="DW_Mobius"]Also, the number of kills with one weapon can't be considered an exploit. There is no rule stating you have to use x amount of weapons in a game.[/Quote]
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Re: New Monsters. Concern on two of them.

Postby DW_FrankyTheFly » Fri Aug 06, 2010 3:37 pm

I like wave 15. I'm in agreement with pretty much all the other stuff.

Please leave 15 as is. Ruthless as it should be

Yes I like wave 15 too. I just don't want any shrikes in it and one species of waillord insteed of 2 would be enaugh. Wave 7 is also very good too.

I think taugh that wave 5,6 and 8-12 need more rewarding-strong monster ans less flying and week ground monsters. And wave 13 and 14 need less electric slith and flying creature so make the energy flak usefull for someting. It is currently almost impossible to gbobe in those waves ATM.
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Re: New Monsters. Concern on two of them.

Postby Nelsoncarmo26 » Fri Aug 06, 2010 8:11 pm

I just tried the Dino pack @ home computer playing solo with bots.

The Dinos are way too weak, and get killed with one shot.
I tried to tweak them using satore's Monster manager, but it didn't make any difference.
I set strenght, speed, and everything else to 5, and even confirmed that the provability of the settings to work was set to 1=enable... and still nothing.

I will be removing them later.
As much as I like different monsters, but the dinos are useless, and not at all-a challenge.

the dragons are more a pain in the butt than the dinos.
The dragons don't have a lot of health, but they are very difficult to kill.
You should do the same, and remove them... keep just the T-rex and Spinosaur, if you can make them a challenge.

I now have to look for more monters to replace two waves worth of monsters.
Anyone know of any decent ones?

I would like the mole/mammoth thingy pack, but can't find it.
I already have the Doom monsters, they are awesome.
you should use them on the server.
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Re: New Monsters. Concern on two of them.

Postby DW_Skittles » Fri Aug 06, 2010 8:32 pm

The ones on the dw servers have been modified via the ini like health etc
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Re: New Monsters. Concern on two of them.

Postby DW_WailofSuicide » Fri Aug 06, 2010 10:43 pm

The Dinos are meant to be tweaked with the DinoFactFile.ini. You can configure basic things like health, speed, damage and so on using this. Although the changes I am looking at doing to make these guys more suitable for MM are at least in some cases requiring some custom coding.
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