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Monster Evolution Screenshots!

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Monster Evolution Screenshots!

Postby Thwart » Tue Jan 24, 2012 11:21 pm

This thread had to start sometime!


I wanted to start by showing what I see when I am having networking issues through my temporary internet connection through Criket. Apparently when there is a storm in my vicinity, it translates into the game.

Image

Image
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Re: Monster Evolution Screenshots!

Postby DW_WailofSuicide » Wed Jan 25, 2012 4:39 pm

Thwart wrote:This thread had to start sometime!


I wanted to start by showing what I see when I am having networking issues through my temporary internet connection through Criket. Apparently when there is a storm in my vicinity, it translates into the game.



Wow that's funky. Never seen floating wall sections like that before... Maybe I should try taking a screenshot of some of the weird texture effects I've gotten in Divine Fortress.
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Re: Monster Evolution Screenshots!

Postby Azmodan » Tue Jan 31, 2012 4:24 am

hmmm a screenshot thread :sclapping:

Let us start with a simple spawnkill of the whole party.

Image

Then maybe some nice shrike camouflage

Image

and finally some minor pet spawn glitch :sinlove:

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Re: Monster Evolution Screenshots!

Postby DW_Ant » Tue Jan 31, 2012 4:37 am

The spawn kill at Nano Clean is fixed.
The double spawn glitch is old. Already fixed.
As for the Divine Fortress screenshots, the client is receiving data from the server. Many actors have not been initialized. Such as movers for this example. All movers are set to coordinates (0,0,0) [the map origin] if the client is not informed where the movers are suppose to go in the first place. You'll see this in many maps when you first connect to any server (as long as the map's origin is immediately view when you come in).

Those are all movers there.
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Re: Monster Evolution Screenshots!

Postby Azmodan » Thu Feb 02, 2012 5:53 am

Ant's knowledge about mapping becomes more and more scary :srofl:

I didn't even know there was a real glitch with spawning 2 pets. I just used the "kill pet artifact" and it didn't die, then i summoned the next one :snod:

Oh and of course I know that you fixed the Nano Clean spawn (after everyone mobbed me for pointing out that it can't be intended that there is a rez at this point and the whole party just dies without being able to do anything) but that doesn't change the fun in this Screenshot :swink:
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