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Re: Help with Volumes Physics please.
Posted: Mon Jan 18, 2010 7:34 pm
by DW_BrainPan
Nelsoncarmo26 wrote:Right... phew.
I did all that, and it's looking good, for the exception that I can't get the texture to display in full colour.
It has to be either Translucent, or the black backround will display.
What should I do?
You need to make the background transparent. If your using Photoshop here's a tutorial:
http://www.axialis.com/tutorials/tutorial-misc001.html
Re: Help with Volumes Physics please.
Posted: Mon Jan 18, 2010 7:36 pm
by Nelsoncarmo26
Yes sorry...
The image editors I have are:
Microsoft Paint
Microsoft photo shop
infarview
Re: Help with Volumes Physics please.
Posted: Mon Jan 18, 2010 7:47 pm
by DW_BrainPan
You can't do it in Paint - not sure how to do it in those other progs, but it might be similar. If not, google about those other progs and creating transparency and/or alpha channels.
Re: Help with Volumes Physics please.
Posted: Mon Jan 18, 2010 9:07 pm
by Nelsoncarmo26
Thanks BrainPan, I have tried a few of the formats, and still could not get the colour to work right.
I googled Microsoft Photo Shop's tutorials, but could not find anything that explained how to set Alpha Chanels, or even if MPS has that option at all.
Well, I guess I'll leave that for the moment, and concentrate on the meshes, and other stuff, and then post a beta test... and take it from there.
Is there a way to set the fish emitters a little wider?
At the moment they just look like pieces of cardboard floating in the water.
If I can make them a little wider, it would look better.
Re: Help with Volumes Physics please.
Posted: Mon Jan 18, 2010 9:12 pm
by DW_Ant
They're sprites. They are suppose to be 2D.
You could create custom meshes as a fish then create mesh emitters, but then they'll have to travel in a linear direction since you cannot rotate particles based on which direction they're heading.
Re: Help with Volumes Physics please.
Posted: Mon Jan 18, 2010 9:20 pm
by Nelsoncarmo26
Ho ok, offcourse. Duh to my-self!
BrainPan thanks for the tutorial, I'll have to download adobe somewhere.
Is there any other way to do this though Ant?
Re: Help with Volumes Physics please.
Posted: Mon Jan 18, 2010 10:05 pm
by DW_Ant
Not that I know of. Movers will be resource intensive.
Animated textures sounds like failure.
Static fishes sounds odd.
Empty ocean sounds quiet.
Re: Help with Volumes Physics please.
Posted: Tue Jan 19, 2010 4:10 am
by Dynadin
If someone is willing to provide me with a tutorial and Nelsoncarmo26 sends me the sprites I have Adobe Photoshop CS3. I have never done sprites before but if it will help your problem I will give it a go.
Re: Help with Volumes Physics please.
Posted: Tue Jan 19, 2010 6:34 am
by Nelsoncarmo26
Dynadin wrote:If someone is willing to provide me with a tutorial and Nelsoncarmo26 sends me the sprites I have Adobe Photoshop CS3. I have never done sprites before but if it will help your problem I will give it a go.
Yes, can do please.
You want me to work on the sprites first, and upload them to file front, so you can download?
Or is it better if I send you images of fishes? but then you would have to resize them too to 128x128 ideal size.
I will credit you for it.
---
As for custom static meshes, I don't have the means of making 3D models.
so I have to stick with the default packages.
I don't want my maps to be repetitive so I have to watch what I use... or don't you think it really matters?
Re: Help with Volumes Physics please.
Posted: Tue Jan 19, 2010 6:38 am
by DW_WailofSuicide
Copy fish from CTF-DG-Aether.