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Infernals

Posted: Mon Sep 17, 2007 6:48 pm
by Desko
I would like to see the Infernals back on the server, but with a few key changes:
1) Lower Damage Reduction- that was ridiculous, I was getting the highest possible hitsound while my triple was activated! Seriously, my dog was whimpering and everything.

2) Higher health- this would compensate for the lower damage reduction.

3) Rocket Propelled Chainsaws- Come on, am I the only person who is a fan of this idea? Some Infernals would shoot exclusively Rocket Propelled Chainsaws.

Posted: Mon Sep 17, 2007 6:50 pm
by d2frob
I would like to see double magic back on the server. Period.

Posted: Mon Sep 17, 2007 6:54 pm
by Desko
d2frob wrote:I would like to see double magic back on the server. Period.
Booooo. Very bad idea. +22 Vorpals were ruining the server, and I'm not saying that's the reason YOU want them back, but they would just be abused again if they were put back.

Posted: Mon Sep 17, 2007 7:03 pm
by Flak_Monkey
d2frob wrote:I would like to see double magic back on the server. Period.
Awww can little Roby not kill things without his +22 vorp...
Oh wait! Didn't you get 19k points without it?
If so then why are you complaining.

Posted: Mon Sep 17, 2007 7:10 pm
by d2frob
I want to zoom around the map with quickfoot +10 xD. Vorpal +22 was nice when it was very few people on the server but i'm not oblivious to how annoying it was for others ;)

Oh and yes please to something of a similar nature to the infernals (less monsters but more deadly would be cool on wave 15 :D )

Posted: Mon Sep 17, 2007 9:07 pm
by DW_WailofSuicide
Well, I wouldn't mind seeing them back, but I tend to prefer monsters that aren't difficult merely because they instagib you. We could make them Null you, but I don't know how well that'd work out with their ROF. And if they did null people, their damage would have to be pretty low (20-40 range) to be reasonable.

Maybe retaliatory nullification on hitscan weapons (They get hit - You get nulled)? Not sure really.

Posted: Tue Sep 18, 2007 2:09 pm
by Inspector
Null would be cool on a monster, I'm thinking redead from Zelda. They gaze at you, make you nulled for a few seconds, and eat your face :)

Posted: Tue Sep 18, 2007 3:04 pm
by d2frob
Monsters that target adren masters first would be cool if that's even possible. Null is fun though, disastrous consequences have null warlords that kick ass. null titan rock? very low damage (maybe even zero) but a splash of null. less insta but more difficulty = less of the 'omg lame invis rock' comments because you can still trans while null :)

Posted: Tue Sep 18, 2007 5:32 pm
by Desko
Ok, null is good. Why not make some youf your beam Waillords Null Entropy and let the Infernals do their uber-pwnage-instagib-splash-damage-homing-plasma/chainsaw-rocket-projectile thing? That is what Infernals are all about after all.

Posted: Wed Oct 17, 2007 8:50 am
by bigws
how bout we bring the infernals back but have the rockets..chainsaws..whatever move about half the speed that way u can dodge it but if your lazy you get owned